Angel of Deliverance

Flying
Delirium — Whenever Angel of Deliverance deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls.

Dual Shot

Dual Shot deals 1 damage to each of up to two target creatures.

Moonlight Hunt

Choose target creature you don’t control. Each creature you control that’s a Wolf or a Werewolf deals damage equal to its power to that creature.

Dread Defiler

Devoid (This card has no color.)
, Exile a creature card from your graveyard: Target opponent loses life equal to the exiled card’s power. ( represents colorless mana.)

Deepfathom Skulker

Devoid (This card has no color.)
Whenever a creature you control deals combat damage to a player, you may draw a card.
: Target creature can’t be blocked this turn. ( represents colorless mana.)

Deepfathom Skulker

Devoid (This card has no color.)
Whenever a creature you control deals combat damage to a player, you may draw a card.
: Target creature can’t be blocked this turn. ( represents colorless mana.)

Walker of the Wastes

( represents colorless mana.)
Trample
Walker of the Wastes gets +1/+1 for each land you control named Wastes.

Spatial Contortion

( represents colorless mana.)
Target creature gets +3/-3 until end of turn.

Snapcaster Mage

Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Slab Hammer

Whenever equipped creature attacks, you may return a land you control to its owner’s hand. If you do, the creature gets +2/+2 until end of turn.
Equip

Resolute Blademaster

Rally — Whenever Resolute Blademaster or another Ally enters the battlefield under your control, creatures you control gain double strike until end of turn.

Acolyte of the Inferno

Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature.

Lightning Berserker

: Lightning Berserker gets +1/+0 until end of turn.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)

Champion of Arashin

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Salt Road Ambushers

Whenever another permanent you control is turned face up, if it’s a creature, put two +1/+1 counters on it.
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)