Ancient Stone Idol

Flash
This spell costs less to cast for each attacking creature.
Trample
When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample.

Moira and Teshar

Flying
Whenever you cast a historic spell, return target nonland permanent card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. (Artifacts, legendaries, and Sagas are historic.)

Arek, False Goldwarden

Starting intensity 0
Whenever another creature enters the battlefield under your control, perpetually increase the intensity of Arek and the intensity of all cards named Arek, False Goldwarden in your graveyard, hand, and library by 1.
, , Sacrifice Arek: Target opponent loses X life and you gain X life, where X is Arek’s intensity.

Wizards of Thay

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that’s a copy of this creature that’s tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Instant and sorcery spells you cast cost less to cast.
You may cast sorcery spells as though they had flash.

Lens Flare

Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Lens Flare deals 5 damage to target attacking or blocking creature.

Wood Elves

When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.

Karfell Harbinger

: Add . Spend this mana only to foretell a card from your hand or cast an instant or sorcery spell.

Goblin Trailblazer

Menace (This creature can’t be blocked except by two or more creatures.)

Prosperous Pirates

When Prosperous Pirates enters the battlefield, create two Treasure tokens. (They’re artifacts with “, Sacrifice this artifact: Add one mana of any color.”)

Chemister’s Insight

Draw two cards.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Allied Assault

Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Dread Wanderer

Dread Wanderer enters the battlefield tapped.
: Return Dread Wanderer from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery and only if you have one or fewer cards in hand.

Prosperous Pirates

When Prosperous Pirates enters the battlefield, create two Treasure tokens. (They’re artifacts with “, Sacrifice this artifact: Add one mana of any color.”)

Liliana’s Standard Bearer

Flash
When Liliana’s Standard Bearer enters the battlefield, draw X cards, where X is the number of creatures that died under your control this turn.

Caged Zombie

, : Each opponent loses 2 life. Activate this ability only if a creature died this turn.

Liliana’s Standard Bearer

Flash
When Liliana’s Standard Bearer enters the battlefield, draw X cards, where X is the number of creatures that died under your control this turn.

Liliana’s Standard Bearer

Flash
When Liliana’s Standard Bearer enters the battlefield, draw X cards, where X is the number of creatures that died under your control this turn.

Liliana’s Standard Bearer

Flash
When Liliana’s Standard Bearer enters the battlefield, draw X cards, where X is the number of creatures that died under your control this turn.

Liliana’s Scorn

Destroy target creature. You may search your library and/or graveyard for a card named Liliana, Death Mage, reveal it, and put it into your hand. If you search your library this way, shuffle it.

Chemister’s Insight

Draw two cards.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Hostile Desert

: Add .
, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It’s still a land.