Chemister’s Insight

Draw two cards.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Ancient Stone Idol

Flash
This spell costs less to cast for each attacking creature.
Trample
When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample.

Tezzeret, Artifice Master Emblem

At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle your library.

Two-Headed Zombie

Menace (This creature can’t be blocked except by two or more creatures.)

Tezzeret, Artifice Master

+1: Create a 1/1 colorless Thopter artifact creature token with flying.
0: Draw a card. If you control three or more artifacts, draw two cards instead.
−9: You get an emblem with “At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle.”

Tezzeret, Artifice Master

+1: Create a 1/1 colorless Thopter artifact creature token with flying.
0: Draw a card. If you control three or more artifacts, draw two cards instead.
−9: You get an emblem with “At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle.”

Archfiend of Despair

Flying
Your opponents can’t gain life.
At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)

Azra Oddsmaker

At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards.

Impale

Destroy target creature.

Champion of Dusk

When Champion of Dusk enters, you draw X cards and you lose X life, where X is the number of Vampires you control.

Forerunner of the Legion

When Forerunner of the Legion enters, you may search your library for a Vampire card, reveal it, then shuffle and put that card on top.
Whenever another Vampire you control enters, target creature gets +1/+1 until end of turn.

Champion of Dusk

When Champion of Dusk enters, you draw X cards and you lose X life, where X is the number of Vampires you control.

Arterial Flow

Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.

Goblin Trailblazer

Menace (This creature can’t be blocked except by two or more creatures.)

Deadeye Quartermaster

When Deadeye Quartermaster enters, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle.

Prosperous Pirates

When Prosperous Pirates enters, create two Treasure tokens. (They’re artifacts with “, Sacrifice this artifact: Add one mana of any color.”)

Dark Nourishment

Dark Nourishment deals 3 damage to any target. You gain 3 life.

Hostile Desert

: Add .
, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It’s still a land.

Hostile Desert

: Add .
, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It’s still a land.

Wood Elves

When Wood Elves enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.