Whenever another creature enters, you gain 1 life.
Artista: Joshua Cairos
Reptilian Recruiter
Trample
When Reptilian Recruiter enters, choose target creature. If that creature’s power is 2 or less or if you control another Lizard, gain control of that creature until end of turn, untap it, and it gains haste until end of turn.
Casualties of War
Choose one or more —
• Destroy target artifact.
• Destroy target creature.
• Destroy target enchantment.
• Destroy target land.
• Destroy target planeswalker.
Goblin King
Other Goblins get +1/+1 and have mountainwalk.
Siege Smash
Split second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)
Choose one —
• Destroy target artifact.
• Target creature gets +3/+2 and gains trample until end of turn.
Ocelot Pride
First strike, lifelink
Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city’s blessing, for each token you control that entered this turn, create a token that’s a copy of it.
Soul Enervation
Flash
When Soul Enervation enters, target creature gets -4/-4 until end of turn.
Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.
Repeat Offender
: If Repeat Offender is suspected, put a +1/+1 counter on it. Otherwise, suspect it. (A suspected creature has menace and can’t block.)
Fanatical Strength
Target creature gets +3/+3 and gains trample until end of turn.
Case of the Pilfered Proof
Whenever a Detective you control enters or is turned face up, put a +1/+1 counter on it.
To solve — You control three or more Detectives. (If unsolved, solve at the beginning of your end step.)
Solved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It’s an artifact with “, Sacrifice this artifact: Draw a card.”)
Redtooth Vanguard
Trample
Whenever an enchantment you control enters, you may pay . If you do, return Redtooth Vanguard from your graveyard to your hand.
Moment of Valor
Choose one —
• Untap target creature. It gets +1/+0 and gains indestructible until end of turn.
• Destroy target creature with power 4 or greater.
Rashmi and Ragavan
Whenever you cast your first spell during each of your turns, exile the top card of target opponent’s library and create a Treasure token. Then you may cast the exiled card without paying its mana cost if it’s a spell with mana value less than the number of artifacts you control. If you don’t cast it this way, you may cast it this turn.
Sword of Once and Future
Equipped creature gets +2/+2 and has protection from blue and from black.
Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Equip
Sword of Once and Future
Equipped creature gets +2/+2 and has protection from blue and from black.
Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Equip
Sword of Once and Future
Equipped creature gets +2/+2 and has protection from blue and from black.
Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Equip
Sword of Once and Future
Equipped creature gets +2/+2 and has protection from blue and from black.
Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Equip
Rashmi and Ragavan
Whenever you cast your first spell during each of your turns, exile the top card of target opponent’s library and create a Treasure token. Then you may cast the exiled card without paying its mana cost if it’s a spell with mana value less than the number of artifacts you control. If you don’t cast it this way, you may cast it this turn.
Flywheel Racer
Vigilance
: Add one mana of any color. Activate only if Flywheel Racer is a creature.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Thran Spider
Reach
When Thran Spider enters, you and target opponent each create a tapped Powerstone token.
: Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Bladecoil Serpent
When Bladecoil Serpent enters, for each spent to cast it, draw a card.
When Bladecoil Serpent enters, for each spent to cast it, each opponent discards a card.
When Bladecoil Serpent enters, for each spent to cast it, it gets +1/+0 and gains trample and haste until end of turn.
Thran Spider
Reach
When Thran Spider enters, you and target opponent each create a tapped Powerstone token.
: Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
A-Thran Spider
Reach
When Thran Spider enters, you and target opponent each create a tapped Powerstone token.
: Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
Bladecoil Serpent
When Bladecoil Serpent enters, for each spent to cast it, draw a card.
When Bladecoil Serpent enters, for each spent to cast it, each opponent discards a card.
When Bladecoil Serpent enters, for each spent to cast it, it gets +1/+0 and gains trample and haste until end of turn.