Terror of the Peaks

Flying
Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast.
Whenever another creature you control enters, Terror of the Peaks deals damage equal to that creature’s power to any target.

Terror of the Peaks

Flying
Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast.
Whenever another creature you control enters, Terror of the Peaks deals damage equal to that creature’s power to any target.

Terror of the Peaks

Flying
Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast.
Whenever another creature you control enters, Terror of the Peaks deals damage equal to that creature’s power to any target.

Ruthless Lawbringer

When Ruthless Lawbringer enters, you may sacrifice another creature. When you do, destroy target nonland permanent.

Rakdos, Patron of Chaos

Flying, trample
At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents of their choice. If they don’t, you draw two cards.

Krenko’s Buzzcrusher

Flying, trample
When Krenko’s Buzzcrusher enters, for each player, destroy up to one nonbasic land that player controls. For each land destroyed this way, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.

Krenko’s Buzzcrusher

Flying, trample
When Krenko’s Buzzcrusher enters, for each player, destroy up to one nonbasic land that player controls. For each land destroyed this way, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.

Krenko’s Buzzcrusher

Flying, trample
When Krenko’s Buzzcrusher enters, for each player, destroy up to one nonbasic land that player controls. For each land destroyed this way, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.

Rakdos, Patron of Chaos

Flying, trample
At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents of their choice. If they don’t, you draw two cards.

Krenko’s Buzzcrusher

Flying, trample
When Krenko’s Buzzcrusher enters, for each player, destroy up to one nonbasic land that player controls. For each land destroyed this way, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.

Rakdos, Patron of Chaos

Flying, trample
At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents of their choice. If they don’t, you draw two cards.

Ghalta, Primal Hunger

This spell costs less to cast, where X is the total power of creatures you control.
Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)

Malik, Grim Manipulator

When Malik, Grim Manipulator enters, you and target opponent each secretly choose a creature that player controls. Then those choices are revealed, and that player sacrifices those creatures.
Whenever an opponent sacrifices a creature, you create a Treasure token.

Chancellor of Tales

Flying
Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.

Elvish Piper

, : You may put a creature card from your hand onto the battlefield.

Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Niv-Mizzet, Supreme

Flying, hexproof from monocolored
Each instant and sorcery card in your graveyard that’s exactly two colors has jump-start. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.)

Niv-Mizzet, Supreme

Flying, hexproof from monocolored
Each instant and sorcery card in your graveyard that’s exactly two colors has jump-start. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.)

Niv-Mizzet, Supreme

Flying, hexproof from monocolored
Each instant and sorcery card in your graveyard that’s exactly two colors has jump-start. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.)

Faerie Mastermind

Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
: Each player draws a card.

Faerie Mastermind

Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
: Each player draws a card.

Faerie Mastermind

Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
: Each player draws a card.

Faerie Mastermind

Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
: Each player draws a card.

Last Chance

Take an extra turn after this one. At the beginning of that turn’s end step, you lose the game.