Flying, haste
At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn.
Artista: Joshua Raphael
Dawnhart Wardens
Vigilance
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.
Moonveil Regent
Flying
Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell’s colors.
When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control.
Angel of Unity
Flying, lifelink
Whenever Angel of Unity enters the battlefield or you cast a party spell, choose a party creature card in your hand. It perpetually gets +1/+1. (A party card or spell is a Cleric, Rogue, Warrior, or Wizard.)
Resistance Squad
When Resistance Squad enters, if you control another Human, draw a card.
Edgar’s Awakening
Return target creature card from your graveyard to the battlefield.
When you discard this card, you may pay . When you do, return target creature card from your graveyard to your hand.
Markov Waltzer
Flying, haste
At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn.
Daybreak Combatants
Haste (This creature can attack and as soon as it comes under your control.)
When Daybreak Combatants enters, target creature gets +2/+0 until end of turn.
Sawblade Slinger
When Sawblade Slinger enters, choose up to one —
• Destroy target artifact an opponent controls.
• Sawblade Slinger fights target Zombie an opponent controls.
Dawnhart Wardens
Vigilance
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.
Moonveil Regent
Flying
Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell’s colors.
When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control.
Moonveil Regent
Flying
Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell’s colors.
When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control.
Moonveil Regent
Flying
Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell’s colors.
When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control.
Moonveil Regent
Flying
Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell’s colors.
When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control.