Markov Waltzer

Flying, haste
At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn.

Dawnhart Wardens

Vigilance
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.

Moonveil Regent

Flying
Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell’s colors.
When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control.

Angel of Unity

Flying, lifelink
Whenever Angel of Unity enters the battlefield or you cast a party spell, choose a party creature card in your hand. It perpetually gets +1/+1. (A party card or spell is a Cleric, Rogue, Warrior, or Wizard.)

Resistance Squad

When Resistance Squad enters, if you control another Human, draw a card.

Edgar’s Awakening

Return target creature card from your graveyard to the battlefield.
When you discard this card, you may pay . When you do, return target creature card from your graveyard to your hand.

Markov Waltzer

Flying, haste
At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn.

Daybreak Combatants

Haste (This creature can attack and as soon as it comes under your control.)
When Daybreak Combatants enters, target creature gets +2/+0 until end of turn.

Sawblade Slinger

When Sawblade Slinger enters, choose up to one —
• Destroy target artifact an opponent controls.
• Sawblade Slinger fights target Zombie an opponent controls.

Dawnhart Wardens

Vigilance
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.

Moonveil Regent

Flying
Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell’s colors.
When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control.

Moonveil Regent

Flying
Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell’s colors.
When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control.

Moonveil Regent

Flying
Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell’s colors.
When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control.

Moonveil Regent

Flying
Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell’s colors.
When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control.