Landfall — Whenever a land enters the battlefield under your control, create a Food token or a Treasure token. (Food is an artifact with “, , Sacrifice this artifact: You gain 3 life.” Treasure is an artifact with “, Sacrifice this artifact: Add one mana of any color.”)
Artista: Josu Hernaiz
Path of the Schemer
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. It’s an artifact in addition to its other types.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Ulrich’s Kindred
Trample
: Target attacking Wolf or Werewolf gains indestructible until end of turn.
Temple of the False God
: Add . Activate only if you control five or more lands.
Urza Assembles the Titans
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don’t trigger. Sacrifice after III.)
I — Scry 4, then you may reveal the top card of your library. If a planeswalker card is revealed this way, put it into your hand.
II — You may put a planeswalker card with mana value 6 or less from your hand onto the battlefield.
III — You may activate the loyalty abilities of planeswalkers you control twice this turn rather than only once.
Ready to Rumble
Choose one —
• Ready to Rumble deals 5 damage to target creature or planeswalker.
• Destroy target artifact.
Jack-o’-Lantern
, , Sacrifice Jack-o’-Lantern: Exile up to one target card from a graveyard. Draw a card.
, Exile Jack-o’-Lantern from your graveyard: Add one mana of any color.
Treasure
, Sacrifice this artifact: Add one mana of any color.
Zur the Enchanter
Flying
Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
Thrasios, Triton Hero
: Scry 1, then reveal the top card of your library. If it’s a land card, put it onto the battlefield tapped. Otherwise, draw a card.
Partner (You can have two commanders if both have partner.)
Angelic Gift
Enchant creature
When Angelic Gift enters the battlefield, draw a card.
Enchanted creature has flying.
Ikra Shidiqi, the Usurper
Menace
Whenever a creature you control deals combat damage to a player, you gain life equal to that creature’s toughness.
Partner (You can have two commanders if both have partner.)
Siren Stormtamer
Flying
, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.
Zur the Enchanter
Flying
Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it onto the battlefield. If you do, shuffle your library.
Thrasios, Triton Hero
: Scry 1, then reveal the top card of your library. If it’s a land card, put it onto the battlefield tapped. Otherwise, draw a card.
Partner (You can have two commanders if both have partner.)
Curious Pair // Treats to Share
Dauntless Unity
Kicker (You may pay an additional as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead.
Oasis Ritualist
: Add one mana of any color.
, Exert Oasis Ritualist: Add two mana of any one color. (An exerted creature won’t untap during your next untap step.)
Spring // Mind
Pathmaker Initiate
: Target creature with power 2 or less can’t be blocked this turn.
Sunscourge Champion
When Sunscourge Champion enters the battlefield, you gain life equal to its power.
Eternalize—, Discard a card. (, Discard a card, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.)
Vizier of Tumbling Sands
: Untap another target permanent.
Cycling (, Discard this card: Draw a card.)
When you cycle Vizier of Tumbling Sands, untap target permanent.
Relic Runner
Relic Runner can’t be blocked if you’ve cast a historic spell this turn. (Artifacts, legendaries, and Sagas are historic.)
Chandra, Heart of Fire
+1: Discard your hand, then exile the top three cards of your library. Until end of turn, you may play cards exiled this way.
+1: Chandra, Heart of Fire deals 2 damage to any target.
−9: Search your graveyard and library for any number of red instant and/or sorcery cards, exile them, then shuffle your library. You may cast them this turn. Add six .
Chandra, Heart of Fire
+1: Discard your hand, then exile the top three cards of your library. Until end of turn, you may play cards exiled this way.
+1: Chandra, Heart of Fire deals 2 damage to any target.
−9: Search your graveyard and library for any number of red instant and/or sorcery cards, exile them, then shuffle your library. You may cast them this turn. Add six .