Exploit (When this creature enters, you may sacrifice a creature.)
When Infernal Captor exploits a creature, gain control of target artifact or creature until end of turn. Untap that permanent. It gains haste until end of turn.
Artista: Josu Hernaiz
Shifting Woodland
Shifting Woodland enters tapped unless you control a Forest.
: Add
.
Delirium — : Shifting Woodland becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Sage of the Unknowable
: Add
. Spend this mana only to cast a colorless spell or to activate an ability.
Shifting Woodland
Shifting Woodland enters tapped unless you control a Forest.
: Add
.
Delirium — : Shifting Woodland becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with “,
, Sacrifice this artifact: You gain 3 life.” Treasure is an artifact with “
, Sacrifice this artifact: Add one mana of any color.”)
Outcaster Greenblade
When Outcaster Greenblade enters, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle.
Outcaster Greenblade gets +1/+1 for each Desert you control.
Discerning Peddler
When Discerning Peddler enters, you may discard a card. If you do, draw a card.
Lonely Arroyo
Lonely Arroyo enters tapped.
When Lonely Arroyo enters, it deals 1 damage to target opponent.
: Add
or
.
Rustler Rampage
Spree (Choose one or more additional costs.)
+ — Untap all creatures target player controls.
+ — Target creature gains double strike until end of turn.
Rooftop Assassin
Flash
Flying, lifelink
When Rooftop Assassin enters, destroy target creature an opponent controls that was dealt damage this turn.
Assassin
Deathtouch, haste
Impassioned Orator
Whenever another creature you control enters, you gain 1 life.
Temple of Triumph
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Temple of Triumph
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Marcus, Mutant Mayor
Vigilance, trample
Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn’t, put a +1/+1 counter on it.
Pre-War Formalwear
When Pre-War Formalwear enters, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach Pre-War Formalwear to it.
Equipped creature gets +2/+2 and has vigilance.
Equip
Pre-War Formalwear
When Pre-War Formalwear enters, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach Pre-War Formalwear to it.
Equipped creature gets +2/+2 and has vigilance.
Equip
Pre-War Formalwear
When Pre-War Formalwear enters, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach Pre-War Formalwear to it.
Equipped creature gets +2/+2 and has vigilance.
Equip
Temple of Triumph
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Glimmer of Genius
Scry 2, then draw two cards. You get (two energy counters).
Glimmer of Genius
Scry 2, then draw two cards. You get (two energy counters).
Marcus, Mutant Mayor
Vigilance, trample
Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn’t, put a +1/+1 counter on it.
Marcus, Mutant Mayor
Vigilance, trample
Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn’t, put a +1/+1 counter on it.
Marcus, Mutant Mayor
Vigilance, trample
Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn’t, put a +1/+1 counter on it.