Infernal Captor

Exploit (When this creature enters, you may sacrifice a creature.)
When Infernal Captor exploits a creature, gain control of target artifact or creature until end of turn. Untap that permanent. It gains haste until end of turn.

Shifting Woodland

Shifting Woodland enters tapped unless you control a Forest.
: Add .
Delirium — : Shifting Woodland becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.

Shifting Woodland

Shifting Woodland enters tapped unless you control a Forest.
: Add .
Delirium — : Shifting Woodland becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.

Tireless Provisioner

Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with “, , Sacrifice this artifact: You gain 3 life.” Treasure is an artifact with “, Sacrifice this artifact: Add one mana of any color.”)

Outcaster Greenblade

When Outcaster Greenblade enters, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle.
Outcaster Greenblade gets +1/+1 for each Desert you control.

Discerning Peddler

When Discerning Peddler enters, you may discard a card. If you do, draw a card.

Lonely Arroyo

Lonely Arroyo enters tapped.
When Lonely Arroyo enters, it deals 1 damage to target opponent.
: Add or .

Rustler Rampage

Spree (Choose one or more additional costs.)
+ — Untap all creatures target player controls.
+ — Target creature gains double strike until end of turn.

Rooftop Assassin

Flash
Flying, lifelink
When Rooftop Assassin enters, destroy target creature an opponent controls that was dealt damage this turn.

Temple of Triumph

This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .

Temple of Triumph

This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .

Marcus, Mutant Mayor

Vigilance, trample
Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn’t, put a +1/+1 counter on it.

Pre-War Formalwear

When Pre-War Formalwear enters, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach Pre-War Formalwear to it.
Equipped creature gets +2/+2 and has vigilance.
Equip

Pre-War Formalwear

When Pre-War Formalwear enters, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach Pre-War Formalwear to it.
Equipped creature gets +2/+2 and has vigilance.
Equip

Pre-War Formalwear

When Pre-War Formalwear enters, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach Pre-War Formalwear to it.
Equipped creature gets +2/+2 and has vigilance.
Equip

Temple of Triumph

This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .

Marcus, Mutant Mayor

Vigilance, trample
Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn’t, put a +1/+1 counter on it.

Marcus, Mutant Mayor

Vigilance, trample
Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn’t, put a +1/+1 counter on it.

Marcus, Mutant Mayor

Vigilance, trample
Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn’t, put a +1/+1 counter on it.