Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don’t trigger. Sacrifice after III.)
I — Scry 4, then you may reveal the top card of your library. If a planeswalker card is revealed this way, put it into your hand.
II — You may put a planeswalker card with mana value 6 or less from your hand onto the battlefield.
III — You may activate the loyalty abilities of planeswalkers you control twice this turn rather than only once.
Artista: Josu Hernaiz
Urza Assembles the Titans
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don’t trigger. Sacrifice after III.)
I — Scry 4, then you may reveal the top card of your library. If a planeswalker card is revealed this way, put it into your hand.
II — You may put a planeswalker card with mana value 6 or less from your hand onto the battlefield.
III — You may activate the loyalty abilities of planeswalkers you control twice this turn rather than only once.
Benalish Sleeper
Kicker (You may pay an additional
as you cast this spell.)
When Benalish Sleeper enters, if it was kicked, each player sacrifices a creature of their choice.
Keldon Strike Team
Kicker (You may pay an additional
as you cast this spell.)
When Keldon Strike Team enters, if it was kicked, create two 1/1 white Soldier creature tokens.
As long as Keldon Strike Team entered this turn, creatures you control have haste.
Urza Assembles the Titans
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don’t trigger. Sacrifice after III.)
I — Scry 4, then you may reveal the top card of your library. If a planeswalker card is revealed this way, put it into your hand.
II — You may put a planeswalker card with mana value 6 or less from your hand onto the battlefield.
III — You may activate the loyalty abilities of planeswalkers you control twice this turn rather than only once.
Zur the Enchanter
Flying
Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
Zur the Enchanter
Flying
Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
Farideh’s Fireball
Farideh’s Fireball deals 5 damage to target creature or planeswalker. Roll a d20.
1—9 | Farideh’s Fireball deals 2 damage to each player.
10—20 | Farideh’s Fireball deals 2 damage to each opponent.
Vladimir and Godfrey
Rejuvenation — : Return Vladimir and Godfrey from your graveyard to the battlefield tapped. It perpetually gets +1/+1. Activate only if you control a 1/1 creature.
Skyline Savior
Flying
When Skyline Savior enters, return a permanent you control to its owner’s hand. If it’s a non-Angel creature card, it perpetually gets +1/+1, gains flying, and becomes an Angel in addition to its other types.
Extract the Truth
Choose one —
• Target opponent reveals their hand. You may choose a creature, enchantment, or planeswalker card from it. That player discards that card.
• Target opponent sacrifices an enchantment of their choice.
Suspicious Bookcase
Defender
,
: Target creature can’t be blocked this turn.
Courier’s Briefcase
When Courier’s Briefcase enters, create a 1/1 green and white Citizen creature token.
, Sacrifice Courier’s Briefcase: Add one mana of any color.
,
, Sacrifice Courier’s Briefcase: Draw three cards.
Courier’s Briefcase
When Courier’s Briefcase enters, create a 1/1 green and white Citizen creature token.
, Sacrifice Courier’s Briefcase: Add one mana of any color.
,
, Sacrifice Courier’s Briefcase: Draw three cards.
Disciplined Duelist
Double strike
Disciplined Duelist enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Cleanup Crew
When Cleanup Crew enters, choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
• You gain 4 life.
A-Ready to Rumble
Choose one —
• Damage can’t be prevented this turn. Ready to Rumble deals 5 damage to target creature or planeswalker.
• Destroy target artifact.
Illicit Shipment
Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell.)
Search your library for a card, put it into your hand, then shuffle.
Hypnotic Grifter
: Hypnotic Grifter connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Ready to Rumble
Choose one —
• Ready to Rumble deals 5 damage to target creature or planeswalker.
• Destroy target artifact.
Banishing Slash
Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.
Reckoner Shakedown
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don’t, put two +1/+1 counters on a creature or Vehicle you control.
Obsessive Astronomer
If it’s neither day nor night, it becomes day as Obsessive Astronomer enters.
Whenever day becomes night or night becomes day, discard up to two cards, then draw that many cards.
Mounted Dreadknight
Trample
Mounted Dreadknight enters with a +1/+1 counter on it if an opponent lost life this turn.