Portent of Calamity

Reveal the top X cards of your library. For each card type, you may exile a card of that type from among them. Put the rest into your graveyard. You may cast a spell from among the exiled cards without paying its mana cost if you exiled four or more cards this way. Then put the rest of the exiled cards into your hand.

Valley Mightcaller

Trample
Whenever another Frog, Rabbit, Raccoon, or Squirrel you control enters, put a +1/+1 counter on Valley Mightcaller.

Osteomancer Adept

Deathtouch
: Until end of turn, you may cast creature spells from your graveyard by foraging in addition to paying their other costs. If you cast a spell this way, that creature enters with a finality counter on it. (To forage, exile three cards from your graveyard or sacrifice a Food. If a creature with a finality counter on it would die, exile it instead.)

Buried in the Garden

Enchant land
When Buried in the Garden enters, exile target nonland permanent you don’t control until Buried in the Garden leaves the battlefield.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Annie Flash, the Veteran

Flash
When Annie Flash, the Veteran enters, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped.
Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn.

Detention Sphere

When Detention Sphere enters, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.
When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner’s control.

Imp’s Mischief

Change the target of target spell with a single target. You lose life equal to that spell’s mana value.

Archmage’s Charm

Choose one —
• Counter target spell.
• Target player draws two cards.
• Gain control of target nonland permanent with mana value 1 or less.

Clear Shot

Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don’t control.

Jirina, Dauntless General

When Jirina, Dauntless General enters, exile target player’s graveyard.
Sacrifice Jirina: Humans you control gain hexproof and indestructible until end of turn.

Jirina, Dauntless General

When Jirina, Dauntless General enters, exile target player’s graveyard.
Sacrifice Jirina: Humans you control gain hexproof and indestructible until end of turn.

Lutri, the Spellchaser

Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Flash
When Lutri, the Spellchaser enters, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.

Lutri, the Spellchaser

Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Flash
When Lutri, the Spellchaser enters, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.

Yorion, Sky Nomad

Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Flying
When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.

Zirda, the Dawnwaker

Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Abilities you activate that aren’t mana abilities cost less to activate. This effect can’t reduce the mana in that cost to less than one mana.
, : Target creature can’t block this turn.

Zirda, the Dawnwaker

Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Abilities you activate that aren’t mana abilities cost less to activate. This effect can’t reduce the mana in that cost to less than one mana.
, : Target creature can’t block this turn.

Zirda, the Dawnwaker

Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Abilities you activate that aren’t mana abilities cost less to activate. This effect can’t reduce the mana in that cost to less than one mana.
, : Target creature can’t block this turn.

Yorion, Sky Nomad

Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Flying
When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.

Lutri, the Spellchaser

Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Flash
When Lutri, the Spellchaser enters, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.

Yorion, Sky Nomad

Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Flying
When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.

Old Gnawbone

Flying
Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.

Safana, Calimport Cutthroat

Menace
At the beginning of your end step, if you have the initiative, create a Treasure token. Create three of those tokens instead if you’ve completed a dungeon.
Choose a Background (You can have a Background as a second commander.)

Nemesis Phoenix

Flying
: Return Nemesis Phoenix from your graveyard to the battlefield tapped and attacking. Activate only during the declare attackers step and only if you’re attacking two or more opponents.

Ellyn Harbreeze, Busybody

: Look at the top X cards of your library, where X is the number of tokens you created this turn. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
Choose a Background (You can have a Background as a second commander.)