Renewal

As an additional cost to cast this spell, sacrifice a land.
Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.
Draw a card at the beginning of the next turn’s upkeep.

Mishra’s Factory

: Add .
: Mishra’s Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It’s still a land.
: Target Assembly-Worker creature gets +1/+1 until end of turn.

Giant Tortoise

Giant Tortoise gets +0/+3 as long as it’s untapped.

Cuombajj Witches

: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent’s choice.

Kismet

Artifacts, creatures, and lands your opponents control enter the battlefield tapped.

Winter Blast

Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.

Mishra’s Factory

: Add .
: Mishra’s Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It’s still a land.
: Target Assembly-Worker creature gets +1/+1 until end of turn.

Spirit Link

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.

Giant Tortoise

Giant Tortoise gets +0/+3 as long as it’s untapped.

Cuombajj Witches

: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent’s choice.

Rabid Wombat

Vigilance
Rabid Wombat gets +2/+2 for each Aura attached to it.

Revelation

Players play with their hands revealed.

Magus of the Unseen

, : Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.

Illusionary Presence

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn. (It can’t be blocked as long as defending player controls a land of that type.)

Pyroblast

Choose one —
• Counter target spell if it’s blue.
• Destroy target permanent if it’s blue.

Wind Spirit

Flying
Menace (This creature can’t be blocked except by two or more creatures.)

Flooded Woodlands

Green creatures can’t attack unless their controller sacrifices a land for each green creature they control that’s attacking. (This cost is paid as attackers are declared.)

Blessed Wine

You gain 1 life.
Draw a card at the beginning of the next turn’s upkeep.

Black Scarab

Enchant creature
Enchanted creature can’t be blocked by black creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.

Hydroblast

Choose one —
• Counter target spell if it’s red.
• Destroy target permanent if it’s red.

Mishra’s Factory

: Add .
: Mishra’s Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It’s still a land.
: Target Assembly-Worker creature gets +1/+1 until end of turn.