: Target blocking creature gets -1/-1 until end of turn.
: Target player who lost life this turn loses 1 life.
Artista: Karl Kopinski
Armory Guard
Armory Guard has vigilance as long as you control a Gate.
New Prahv Guildmage
: Target creature gains flying until end of turn.
: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can’t attack or block and its activated abilities can’t be activated.)
Cancel
Counter target spell.
Ogre Jailbreaker
Defender
Ogre Jailbreaker can attack as though it didn’t have defender as long as you control a Gate.
Ultimate Price
Destroy target monocolored creature.
Slum Reaper
When Slum Reaper enters the battlefield, each player sacrifices a creature.
Mountain
(: Add .)
Krenko, Mob Boss
: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
Elvish Archdruid
Other Elf creatures you control get +1/+1.
: Add for each Elf you control.
Goblin
Krenko’s Command
Create two 1/1 red Goblin creature tokens.
Stormtide Leviathan
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
All lands are Islands in addition to their other types.
Creatures without flying or islandwalk can’t attack.
Rummaging Goblin
, Discard a card: Draw a card.
Acidic Slime
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
Tormented Soul
Tormented Soul can’t block and can’t be blocked.
Tormented Soul
Tormented Soul can’t block and can’t be blocked.
Second Guess
Counter target spell that’s the second spell cast this turn.
Goldnight Redeemer
Flying
When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control.
Defy Death
Return target creature card from your graveyard to the battlefield. If it’s an Angel, put two +1/+1 counters on it.
Cathars’ Crusade
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
Slayers’ Stronghold
: Add .
, : Target creature gets +2/+0 and gains vigilance and haste until end of turn.
Pillar of Flame
Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Wild Hunger
Target creature gets +3/+1 and gains trample until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Break of Day
Creatures you control get +1/+1 until end of turn.
Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy them.)