Bred for the Hunt

Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.

Rakdos Drake

Flying
Unleash (You may have this creature enter with a +1/+1 counter on it. It can’t block as long as it has a +1/+1 counter on it.)

Skarrg Goliath

Trample
Bloodrush — , Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn.

Mind’s Eye

Whenever an opponent draws a card, you may pay . If you do, draw a card.

Sorin’s Thirst

Sorin’s Thirst deals 2 damage to target creature and you gain 2 life.

Gatekeeper of Malakir

Kicker (You may pay an additional as you cast this spell.)
When this creature enters, if it was kicked, target player sacrifices a creature of their choice.

Ground Assault

Ground Assault deals damage to target creature equal to the number of lands you control.

Consuming Aberration

Consuming Aberration’s power and toughness are each equal to the number of cards in your opponents’ graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

Five-Alarm Fire

Whenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire.
Remove five blaze counters from Five-Alarm Fire: It deals 5 damage to any target.

Simic Fluxmage

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
, : Move a +1/+1 counter from Simic Fluxmage onto target creature.

Skarrg Goliath

Trample
Bloodrush — , Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn.

Slave of Bolas

Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.

Vampire Nighthawk

Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Curse of Wizardry

As Curse of Wizardry enters, choose a color.
Whenever a player casts a spell of the chosen color, that player loses 1 life.

Mind’s Eye

Whenever an opponent draws a card, you may pay . If you do, draw a card.

Guild Feud

At the beginning of your upkeep, target opponent reveals the top three cards of their library, may put a creature card from among them onto the battlefield, then puts the rest into their graveyard. You do the same with the top three cards of your library. If two creatures are put onto the battlefield this way, those creatures fight each other.

Rix Maadi Guildmage

: Target blocking creature gets -1/-1 until end of turn.
: Target player who lost life this turn loses 1 life.

Armory Guard

Armory Guard has vigilance as long as you control a Gate.

Cancel

Counter target spell.

New Prahv Guildmage

: Target creature gains flying until end of turn.
: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can’t attack or block and its activated abilities can’t be activated.)

Ogre Jailbreaker

Defender
Ogre Jailbreaker can attack as though it didn’t have defender as long as you control a Gate.