Trample
Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Artista: Karl Kopinski
Bred for the Hunt
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
Consuming Aberration
Consuming Aberration’s power and toughness are each equal to the number of cards in your opponents’ graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Runehorn Hellkite
Flying
, Exile Runehorn Hellkite from your graveyard: Each player discards their hand, then draws seven cards.
Cathars’ Crusade
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
Yidris, Maelstrom Wielder
Trample
Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Tezzeret’s Gambit
( can be paid with either or 2 life.)
Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Blood Tyrant
Flying, trample
At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way.
Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.
Infest
All creatures get -2/-2 until end of turn.
Stromkirk Patrol
Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it.
Conflux
Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library.
Goblin Dark-Dwellers
Menace
When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard this turn, exile it instead.
Bold Impaler
: Bold Impaler gets +2/+0 until end of turn.
Prized Amalgam
Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step.
Prized Amalgam
Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step.
Militant Inquisitor
Militant Inquisitor gets +1/+0 for each Equipment you control.
Rabid Bite
Target creature you control deals damage equal to its power to target creature you don’t control.
Hinterland Logger // Timber Shredder
Relentless Skaabs
As an additional cost to cast this spell, exile a creature card from your graveyard.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)
Goldnight Redeemer
Flying
When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control.
Goblin Dark-Dwellers
Menace
When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard this turn, exile it instead.
Tar Snare
Target creature gets -3/-2 until end of turn.
Mind’s Eye
Whenever an opponent draws a card, you may pay . If you do, draw a card.
Acidic Slime
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
Mountain
(: Add .)