Plasma Caster

Equipped creature gets +1/+1.
Whenever equipped creature attacks, you get (two energy counters).
Pay : Choose target creature that’s blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, Plasma Caster deals 1 damage to it.
Equip

Plasma Caster

Equipped creature gets +1/+1.
Whenever equipped creature attacks, you get (two energy counters).
Pay : Choose target creature that’s blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, Plasma Caster deals 1 damage to it.
Equip

Synth Eradicator

Haste
Whenever Synth Eradicator attacks, exile the top card of your library. You may get (two energy counters). If you don’t, you may play that card this turn.
, Pay : Synth Eradicator deals 3 damage to any target.

Synth Eradicator

Haste
Whenever Synth Eradicator attacks, exile the top card of your library. You may get (two energy counters). If you don’t, you may play that card this turn.
, Pay : Synth Eradicator deals 3 damage to any target.

Synth Eradicator

Haste
Whenever Synth Eradicator attacks, exile the top card of your library. You may get (two energy counters). If you don’t, you may play that card this turn.
, Pay : Synth Eradicator deals 3 damage to any target.

Frenzied Gorespawn

When Frenzied Gorespawn enters, for each opponent, goad target creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Whenever one or more creatures attack one of your opponents, those creatures gain menace until end of turn.

Victimize

Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

The Balrog, Durin’s Bane

This spell costs less to cast for each permanent sacrificed this turn.
Haste
The Balrog, Durin’s Bane can’t be blocked except by legendary creatures.
When The Balrog dies, destroy target artifact or creature an opponent controls.

Into the Time Vortex

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Flesh Duplicate

You may have Flesh Duplicate enter as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn’t have vanishing. (A permanent with vanishing 3 enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Into the Time Vortex

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Flesh Duplicate

You may have Flesh Duplicate enter as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn’t have vanishing. (A permanent with vanishing 3 enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Into the Time Vortex

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Into the Time Vortex

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Flesh Duplicate

You may have Flesh Duplicate enter as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn’t have vanishing. (A permanent with vanishing 3 enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Flesh Duplicate

You may have Flesh Duplicate enter as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn’t have vanishing. (A permanent with vanishing 3 enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Lorthos, the Tidemaker

Whenever Lorthos, the Tidemaker attacks, you may pay . If you do, tap up to eight target permanents. Those permanents don’t untap during their controllers’ next untap steps.

Lorthos, the Tidemaker

Whenever Lorthos, the Tidemaker attacks, you may pay . If you do, tap up to eight target permanents. Those permanents don’t untap during their controllers’ next untap steps.

The Balrog, Durin’s Bane

This spell costs less to cast for each permanent sacrificed this turn.
Haste
The Balrog, Durin’s Bane can’t be blocked except by legendary creatures.
When The Balrog dies, destroy target artifact or creature an opponent controls.

The Balrog, Durin’s Bane

This spell costs less to cast for each permanent sacrificed this turn.
Haste
The Balrog, Durin’s Bane can’t be blocked except by legendary creatures.
When The Balrog dies, destroy target artifact or creature an opponent controls.

Jin-Gitaxias, Core Augur

Flash
At the beginning of your end step, draw seven cards.
Each opponent’s maximum hand size is reduced by seven.