Choose a color. White creatures you control gain protection from the chosen color until end of turn.
Artista: Kekai Kotaki
Celestial Colonnade
Celestial Colonnade enters the battlefield tapped.
: Add or .
: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It’s still a land.
Sphinx of Uthuun
Flying
When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Cathedral of War
Cathedral of War enters the battlefield tapped.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Add .
Furnace Layer
When you planeswalk to Furnace Layer or at the beginning of your upkeep, select target player at random. That player discards a card. If that player discards a land card this way, they lose 3 life.
Whenever you roll , you may destroy target nonland permanent.
Windriddle Palaces
Players play with the top card of their libraries revealed.
You may play lands and cast spells from the top of any player’s library.
Whenever you roll , each player mills a card.
Grand Ossuary
Whenever a creature dies, its controller distributes a number of +1/+1 counters equal to its power among any number of target creatures they control.
Whenever you roll , each player exiles all creatures they control and creates X 1/1 green Saproling creature tokens, where X is the total power of the creatures they exiled this way. Then planeswalk.
Sphinx of Uthuun
Flying
When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Autumn’s Veil
Spells you control can’t be countered by blue or black spells this turn, and creatures you control can’t be the targets of blue or black spells this turn.
Sphinx of Uthuun
Flying
When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Razorfield Rhino
Metalcraft — Razorfield Rhino gets +2/+2 as long as you control three or more artifacts.
Accorder Paladin
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Teetering Peaks
Teetering Peaks enters the battlefield tapped.
When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn.
: Add .
Brave the Elements
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
Autumn’s Veil
Spells you control can’t be countered by blue or black spells this turn, and creatures you control can’t be the targets of blue or black spells this turn.
Gaea’s Revenge
This spell can’t be countered.
Haste
Gaea’s Revenge can’t be the target of nongreen spells or abilities from nongreen sources.
Lord of Shatterskull Pass
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-5
6/6
LEVEL 6+
6/6
Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls.
Ikiral Outrider
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-3
2/6
Vigilance
LEVEL 4+
3/10
Vigilance
Corpsehatch
Destroy target nonblack creature. Create two 0/1 colorless Eldrazi Spawn creature tokens. They have “Sacrifice this creature: Add .”
Curse of Wizardry
As Curse of Wizardry enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, that player loses 1 life.
Time of Heroes
Each creature you control with a level counter on it gets +2/+2.
Soldier Ally
Join the Ranks
Create two 1/1 white Soldier Ally creature tokens.
Celestial Colonnade
Celestial Colonnade enters the battlefield tapped.
: Add or .
: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It’s still a land.
Liliana Vess
+1: Target player discards a card.
−2: Search your library for a card, then shuffle your library and put that card on top of it.
−8: Put all creature cards from all graveyards onto the battlefield under your control.