: Add
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Artista: Kekai Kotaki
Mutalith Vortex Beast
Trample
Warp Vortex — When Mutalith Vortex Beast enters, flip a coin for each opponent you have. For each flip you win, draw a card. For each flip you lose, Mutalith Vortex Beast deals 3 damage to that player.
Terramorphic Expanse
, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Electrostatic Infantry
Trample
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Electrostatic Infantry.
Miirym, Sentinel Wyrm
Flying, ward
Whenever another nontoken Dragon you control enters, create a token that’s a copy of it, except the token isn’t legendary.
Miirym, Sentinel Wyrm
Flying, ward
Whenever another nontoken Dragon you control enters, create a token that’s a copy of it, except the token isn’t legendary.
You Look Upon the Tarrasque
Choose one —
• Run and Hide — Prevent all combat damage that would be dealt to you and creatures you control this turn.
• Gather Your Courage — Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so.
Miirym, Sentinel Wyrm
Flying, ward
Whenever another nontoken Dragon you control enters, create a token that’s a copy of it, except the token isn’t legendary.
Miirym, Sentinel Wyrm
Flying, ward
Whenever another nontoken Dragon you control enters, create a token that’s a copy of it, except the token isn’t legendary.
Pyre-Sledge Arsonist
,
: Pyre-Sledge Arsonist deals X damage to any target, where X is the number of permanents you’ve sacrificed this turn.
A-Pyre-Sledge Arsonist
,
: Pyre-Sledge Arsonist deals X damage to any target, where X is the number of permanents you’ve sacrificed this turn.
Invoke Justice
Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls.
Lord of the Forsaken
Flying, trample
, Sacrifice another creature: Target player mills three cards.
Pay 1 life: Add . Spend this mana only to cast a spell from your graveyard.
Invoke Justice
Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls.
Reinforced Ronin
Haste
At the beginning of your end step, return Reinforced Ronin to its owner’s hand.
Channel — , Discard Reinforced Ronin: Draw a card.
Invoke Justice
Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls.
Invoke Justice
Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls.
Invoke Justice
Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls.
Iron Apprentice
Iron Apprentice enters with a +1/+1 counter on it.
When Iron Apprentice dies, if it had counters on it, put those counters on target creature you control.
Champion of the Perished
Whenever another Zombie you control enters, put a +1/+1 counter on Champion of the Perished.
Lord of the Forsaken
Flying, trample
, Sacrifice another creature: Target player mills three cards.
Pay 1 life: Add . Spend this mana only to cast a spell from your graveyard.
Unexpected Conversion
Draw two cards. Then you may exile an instant or sorcery card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Seek an instant or sorcery card for each card exiled from your hand this way.
Bloodvial Purveyor
Flying, trample
Whenever an opponent casts a spell, that player creates a Blood token. (It’s an artifact with “,
, Discard a card, Sacrifice this artifact: Draw a card.”)
Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.
Champion of the Perished
Whenever another Zombie you control enters, put a +1/+1 counter on Champion of the Perished.