Brave the Elements

Choose a color. White creatures you control gain protection from the chosen color until end of turn.

Celestial Colonnade

Celestial Colonnade enters tapped.
: Add or .
: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It’s still a land.

Sphinx of Uthuun

Flying
When Sphinx of Uthuun enters, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Cathedral of War

Cathedral of War enters tapped.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Add .

Grand Ossuary

Whenever a creature dies, its controller distributes a number of +1/+1 counters equal to its power among any number of target creatures they control.
Whenever chaos ensues, each player exiles all creatures they control and creates X 1/1 green Saproling creature tokens, where X is the total power of the creatures they exiled this way. Then planeswalk.

Furnace Layer

When you planeswalk to Furnace Layer and at the beginning of your upkeep, select target player at random. That player discards a card. If that player discards a land card this way, they lose 3 life.
Whenever chaos ensues, you may destroy target nonland permanent.

Windriddle Palaces

Players play with the top card of their libraries revealed.
You may play lands and cast spells from the top of any player’s library.
Whenever chaos ensues, each player mills a card.

Sphinx of Uthuun

Flying
When Sphinx of Uthuun enters, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Sphinx of Uthuun

Flying
When Sphinx of Uthuun enters, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Autumn’s Veil

Spells you control can’t be countered by blue or black spells this turn, and creatures you control can’t be the targets of blue or black spells this turn.

Razorfield Rhino

Metalcraft — Razorfield Rhino gets +2/+2 as long as you control three or more artifacts.

Accorder Paladin

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Teetering Peaks

Teetering Peaks enters tapped.
When Teetering Peaks enters, target creature gets +2/+0 until end of turn.
: Add .

Brave the Elements

Choose a color. White creatures you control gain protection from the chosen color until end of turn.

Autumn’s Veil

Spells you control can’t be countered by blue or black spells this turn, and creatures you control can’t be the targets of blue or black spells this turn.

Gaea’s Revenge

This spell can’t be countered.
Haste
Gaea’s Revenge can’t be the target of nongreen spells or abilities from nongreen sources.

Corpsehatch

Destroy target nonblack creature. Create two 0/1 colorless Eldrazi Spawn creature tokens. They have “Sacrifice this creature: Add .”

Curse of Wizardry

As Curse of Wizardry enters, choose a color.
Whenever a player casts a spell of the chosen color, that player loses 1 life.

Time of Heroes

Each creature you control with a level counter on it gets +2/+2.

Lord of Shatterskull Pass

Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-5
6/6
LEVEL 6+
6/6
Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls.

Ikiral Outrider

Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-3
2/6
Vigilance
LEVEL 4+
3/10
Vigilance

Celestial Colonnade

Celestial Colonnade enters tapped.
: Add or .
: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It’s still a land.