Crocodile of the Crossing

Haste
When Crocodile of the Crossing enters the battlefield, put a -1/-1 counter on target creature you control.

Approach of the Second Sun

If this spell was cast from your hand and you’ve cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner’s library seventh from the top and you gain 7 life.

Impeccable Timing

Impeccable Timing deals 3 damage to target attacking or blocking creature.

Cloudreader Sphinx

Flying
When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Dread Return

Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Wrath of God

Destroy all creatures. They can’t be regenerated.

Magus of the Abyss

At the beginning of each player’s upkeep, destroy target nonartifact creature that player controls of their choice. It can’t be regenerated.

Jhoira’s Familiar

Flying
Historic spells you cast cost less to cast. (Artifacts, legendaries, and Sagas are historic.)

Sword of Light and Shadow

Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip

Phyrexian Revoker

As Phyrexian Revoker enters the battlefield, choose a nonland card name.
Activated abilities of sources with the chosen name can’t be activated.

Council’s Judgment

Will of the council — Starting with you, each player votes for a nonland permanent you don’t control. Exile each permanent with the most votes or tied for most votes.

Atraxa, Praetors’ Voice

Flying, vigilance, deathtouch, lifelink
At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Sengir Vampire

Flying (This creature can’t be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

Oona’s Blackguard

Flying
Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it.
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.

Corpse Traders

, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.

Goblin Lore

Draw four cards, then discard three cards at random.

Ironshell Beetle

When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.

Lightning Elemental

Haste (This creature can attack and as soon as it comes under your control.)

Draconic Roar

As an additional cost to cast this spell, you may reveal a Dragon card from your hand.
Draconic Roar deals 3 damage to target creature. If you revealed a Dragon card or controlled a Dragon as you cast this spell, Draconic Roar deals 3 damage to that creature’s controller.

Juggernaut

Juggernaut attacks each combat if able.
Juggernaut can’t be blocked by Walls.

Rishadan Airship

Flying
Rishadan Airship can block only creatures with flying.