Pestilence

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.
: Pestilence deals 1 damage to each creature and each player.

Personal Incarnation

: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation’s owner may activate this ability.
When Personal Incarnation dies, its owner loses half their life, rounded up.

Mortal Wound

Enchant creature
When enchanted creature is dealt damage, destroy it.

Ovinomancer

When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner’s hand.
, Return Ovinomancer to its owner’s hand: Destroy target creature. It can’t be regenerated. That creature’s controller creates a 0/1 green Sheep creature token.

Ovinomancer

When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner’s hand.
, Return Ovinomancer to its owner’s hand: Destroy target creature. It can’t be regenerated. That creature’s controller creates a 0/1 green Sheep creature token.

Preferred Selection

At the beginning of your upkeep, look at the top two cards of your library. You may sacrifice Preferred Selection and pay . If you do, put one of those cards into your hand. If you don’t, put one of those cards on the bottom of your library.

Forsaken Wastes

Players can’t gain life.
At the beginning of each player’s upkeep, that player loses 1 life.
Whenever Forsaken Wastes becomes the target of a spell, that spell’s controller loses 5 life.

Aleatory

Cast this spell only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn’s upkeep.

Telim’Tor

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Telim’Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn.

Telim’Tor’s Edict

Exile target permanent you own or control.
Draw a card at the beginning of the next turn’s upkeep.