Karn Liberated

+4: Target player exiles a card from their hand.
−3: Exile target permanent.
−14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.

Mausoleum Wanderer

Flying
Whenever another Spirit you control enters, this creature gets +1/+1 until end of turn.
Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays , where X is this creature’s power.

Collective Defiance

Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target player discards all the cards in their hand, then draws that many cards.
• Collective Defiance deals 4 damage to target creature.
• Collective Defiance deals 3 damage to target opponent or planeswalker.

Mausoleum Wanderer

Flying
Whenever another Spirit you control enters, this creature gets +1/+1 until end of turn.
Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays , where X is this creature’s power.

Tamiyo, Field Researcher

+1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.
−2: Tap up to two target nonland permanents. They don’t untap during their controller’s next untap step.
−7: Draw three cards. You get an emblem with “You may cast spells from your hand without paying their mana costs.”

Reckless Bushwhacker

Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Haste
When Reckless Bushwhacker enters, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.

Expedite

Target creature gains haste until end of turn.
Draw a card.

Maraleaf Rider

Sacrifice a Food: Target creature blocks Maraleaf Rider this turn if able.

Retreat to Kazandu

Landfall — Whenever a land you control enters, choose one —
• Put a +1/+1 counter on target creature.
• You gain 2 life.

For the Family

Target creature gets +2/+2 until end of turn. If you control four or more creatures, that creature gets +4/+4 until end of turn instead.

Teferi’s Ageless Insight

If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

Sorcerous Spyglass

As this artifact enters, look at an opponent’s hand, then choose any card name.
Activated abilities of sources with the chosen name can’t be activated unless they’re mana abilities.

Merfolk Branchwalker

When Merfolk Branchwalker enters, it explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Fire Prophecy

Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.

Cartouche of Zeal

Enchant creature you control
When Cartouche of Zeal enters, target creature can’t block this turn.
Enchanted creature gets +1/+1 and has haste. (It can attack and no matter when it came under your control.)

Kargan Intimidator

Cowards can’t block Warriors.
: Choose one that hasn’t been chosen this turn —
• Kargan Intimidator gets +1/+1 until end of turn.
• Target creature becomes a Coward until end of turn.
• Target Warrior gains trample until end of turn.

Divine Arrow

Divine Arrow deals 4 damage to target attacking or blocking creature.

Cartouche of Solidarity

Enchant creature you control
When Cartouche of Solidarity enters, create a 1/1 white Warrior creature token with vigilance.
Enchanted creature gets +1/+1 and has first strike. (It deals combat damage before creatures without first strike.)

Joraga Invocation

Each creature you control gets +3/+3 until end of turn and must be blocked this turn if able.