Mausoleum Wanderer

Flying
Whenever another Spirit enters the battlefield under your control, Mausoleum Wanderer gets +1/+1 until end of turn.
Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays , where X is Mausoleum Wanderer’s power.

Otherworldly Outburst

Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 colorless Eldrazi Horror creature token.

Rise from the Grave

Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

Vessel of Ephemera

, Sacrifice Vessel of Ephemera: Create two 1/1 white Spirit creature tokens with flying.

Vessel of Paramnesia

, Sacrifice Vessel of Paramnesia: Target player mills three cards. Draw a card.

Vessel of Malignity

, Sacrifice Vessel of Malignity: Target opponent exiles two cards from their hand. Activate this ability only any time you could cast a sorcery.

Vessel of Nascency

, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.

Reckless Bushwhacker

Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Haste
When Reckless Bushwhacker enters the battlefield, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.

Expedite

Target creature gains haste until end of turn.
Draw a card.

Holdout Settlement

: Add . ( represents colorless mana.)
, Tap an untapped creature you control: Add one mana of any color.

Mystic Confluence

Choose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays .
• Return target creature to its owner’s hand.
• Draw a card.

Wretched Confluence

Choose three. You may choose the same mode more than once.
• Target player draws a card and loses 1 life.
• Target creature gets -2/-2 until end of turn.
• Return target creature card from your graveyard to your hand.

Righteous Confluence

Choose three. You may choose the same mode more than once.
• Create a 2/2 white Knight creature token with vigilance.
• Exile target enchantment.
• You gain 5 life.

Verdant Confluence

Choose three. You may choose the same mode more than once.
• Put two +1/+1 counters on target creature.
• Return target permanent card from your graveyard to your hand.
• Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Fiery Confluence

Choose three. You may choose the same mode more than once.
• Fiery Confluence deals 1 damage to each creature.
• Fiery Confluence deals 2 damage to each opponent.
• Destroy target artifact.

Mystic Confluence

Choose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays .
• Return target creature to its owner’s hand.
• Draw a card.

Righteous Confluence

Choose three. You may choose the same mode more than once.
• Create a 2/2 white Knight creature token with vigilance.
• Exile target enchantment.
• You gain 5 life.

Fiery Confluence

Choose three. You may choose the same mode more than once.
• Fiery Confluence deals 1 damage to each creature.
• Fiery Confluence deals 2 damage to each opponent.
• Destroy target artifact.

Verdant Confluence

Choose three. You may choose the same mode more than once.
• Put two +1/+1 counters on target creature.
• Return target permanent card from your graveyard to your hand.
• Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Wretched Confluence

Choose three. You may choose the same mode more than once.
• Target player draws a card and loses 1 life.
• Target creature gets -2/-2 until end of turn.
• Return target creature card from your graveyard to your hand.

Mystic Confluence

Choose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays .
• Return target creature to its owner’s hand.
• Draw a card.

Coastal Discovery

Draw two cards.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It’s still a land.)

Retreat to Coralhelm

Landfall — Whenever a land enters the battlefield under your control, choose one —
• You may tap or untap target creature.
• Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)