Thieving Skydiver

Kicker . X can’t be 0. (You may pay an additional as you cast this spell.)
Flying
When Thieving Skydiver enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.

Retreat to Kazandu

Landfall — Whenever a land you control enters, choose one —
• Put a +1/+1 counter on target creature.
• You gain 2 life.

A-Kargan Intimidator

Cowards can’t block Warriors.
: Choose one that hasn’t been chosen this turn —
• Target Warrior gets +1/+1 and gains trample until end of turn.
• Target creature becomes a Coward until end of turn.

Deadly Alliance

This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Destroy target creature or planeswalker.

Luxury Suite

Luxury Suite enters tapped unless you have two or more opponents.
: Add or .

Retreat to Coralhelm

Landfall — Whenever a land you control enters, choose one —
• You may tap or untap target creature.
• Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Liliana’s Mastery

Zombies you control get +1/+1.
When Liliana’s Mastery enters, create two 2/2 black Zombie creature tokens.

Jace, Unraveler of Secrets

+1: Scry 1, then draw a card.
−2: Return target creature to its owner’s hand.
−8: You get an emblem with “Whenever an opponent casts their first spell each turn, counter that spell.”

Cartouche of Solidarity

Enchant creature you control
When Cartouche of Solidarity enters, create a 1/1 white Warrior creature token with vigilance.
Enchanted creature gets +1/+1 and has first strike. (It deals combat damage before creatures without first strike.)

Cartouche of Strength

Enchant creature you control
When Cartouche of Strength enters, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.)
Enchanted creature gets +1/+1 and has trample.

Rise from the Grave

Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

Chandra’s Defeat

Chandra’s Defeat deals 5 damage to target red creature or red planeswalker. If that permanent is a Chandra planeswalker, you may discard a card. If you do, draw a card.

Djeru’s Resolve

Untap target creature. Prevent all damage that would be dealt to it this turn.
Cycling (, Discard this card: Draw a card.)

Cartouche of Ambition

Enchant creature you control
When Cartouche of Ambition enters, you may put a -1/-1 counter on target creature.
Enchanted creature gets +1/+1 and has lifelink.

Cartouche of Knowledge

Enchant creature you control
When Cartouche of Knowledge enters, draw a card.
Enchanted creature gets +1/+1 and has flying.

Cartouche of Zeal

Enchant creature you control
When Cartouche of Zeal enters, target creature can’t block this turn.
Enchanted creature gets +1/+1 and has haste. (It can attack and no matter when it came under your control.)

Trial of Strength

When Trial of Strength enters, create a 4/2 green Beast creature token.
When a Cartouche you control enters, return Trial of Strength to its owner’s hand.

Liliana’s Defeat

Destroy target black creature or black planeswalker. If that permanent was a Liliana planeswalker, her controller loses 3 life.

Cruel Reality

Enchant player
At the beginning of enchanted player’s upkeep, that player sacrifices a creature or planeswalker of their choice. If the player can’t, they lose 5 life.

Cemetery Recruitment

Return target creature card from your graveyard to your hand. If it’s a Zombie card, draw a card.

Divine Arrow

Divine Arrow deals 4 damage to target attacking or blocking creature.

Assault Formation

Each creature you control assigns combat damage equal to its toughness rather than its power.
: Target creature with defender can attack this turn as though it didn’t have defender.
: Creatures you control get +0/+1 until end of turn.

Teferi’s Ageless Insight

If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.