Whisper, Blood Liturgist

, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield.

Whisper, Blood Liturgist

, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield.

Vessel of Nascency

, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.

Orazca Relic

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
: Add .
, Sacrifice Orazca Relic: You gain 3 life and draw a card. Activate only if you have the city’s blessing.

Storm Fleet Swashbuckler

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
Storm Fleet Swashbuckler has double strike as long as you have the city’s blessing.

The Immortal Sun

Players can’t activate planeswalkers’ loyalty abilities.
At the beginning of your draw step, draw an additional card.
Spells you cast cost less to cast.
Creatures you control get +1/+1.

Voracious Vampire

Menace
When Voracious Vampire enters, target Vampire you control gets +1/+1 and gains menace until end of turn.

The Immortal Sun

Players can’t activate planeswalkers’ loyalty abilities.
At the beginning of your draw step, draw an additional card.
Spells you cast cost less to cast.
Creatures you control get +1/+1.

The Immortal Sun

Players can’t activate planeswalkers’ loyalty abilities.
At the beginning of your draw step, draw an additional card.
Spells you cast cost less to cast.
Creatures you control get +1/+1.

Condescend

Counter target spell unless its controller pays . Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Assault Formation

Each creature you control assigns combat damage equal to its toughness rather than its power.
: Target creature with defender can attack this turn as though it didn’t have defender.
: Creatures you control get +0/+1 until end of turn.

Jace, Cunning Castaway

+1: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card.
−2: Create a 2/2 blue Illusion creature token with “When this creature becomes the target of a spell, sacrifice it.”
−5: Create two tokens that are copies of Jace, Cunning Castaway, except they’re not legendary.

Vineshaper Mystic

When Vineshaper Mystic enters, put a +1/+1 counter on each of up to two target Merfolk you control.

Ruin Raider

Raid — At the beginning of your end step, if you attacked this turn, reveal the top card of your library and put that card into your hand. You lose life equal to the card’s mana value.

Storm Fleet Pyromancer

Raid — When Storm Fleet Pyromancer enters, if you attacked this turn, Storm Fleet Pyromancer deals 2 damage to any target.

Jace, Cunning Castaway

+1: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card.
−2: Create a 2/2 blue Illusion creature token with “When this creature becomes the target of a spell, sacrifice it.”
−5: Create two tokens that are copies of Jace, Cunning Castaway, except they’re not legendary.

Sorcerous Spyglass

As this artifact enters, look at an opponent’s hand, then choose any card name.
Activated abilities of sources with the chosen name can’t be activated unless they’re mana abilities.

Merfolk Branchwalker

When Merfolk Branchwalker enters, it explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Sorcerous Spyglass

As this artifact enters, look at an opponent’s hand, then choose any card name.
Activated abilities of sources with the chosen name can’t be activated unless they’re mana abilities.

Sorcerous Spyglass

As this artifact enters, look at an opponent’s hand, then choose any card name.
Activated abilities of sources with the chosen name can’t be activated unless they’re mana abilities.

Ruin Raider

Raid — At the beginning of your end step, if you attacked this turn, reveal the top card of your library and put that card into your hand. You lose life equal to the card’s mana value.