Retreat to Kazandu

Landfall — Whenever a land you control enters, choose one —
• Put a +1/+1 counter on target creature.
• You gain 2 life.

For the Family

Target creature gets +2/+2 until end of turn. If you control four or more creatures, that creature gets +4/+4 until end of turn instead.

Professor Onyx

Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life.
+1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
−3: Each opponent sacrifices a creature with the greatest power among creatures that player controls.
−8: Each opponent may discard a card. If they don’t, they lose 3 life. Repeat this process six more times.

Retreat to Coralhelm

Landfall — Whenever a land you control enters, choose one —
• You may tap or untap target creature.
• Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Cartouche of Strength

Enchant creature you control
When Cartouche of Strength enters, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.)
Enchanted creature gets +1/+1 and has trample.

Voyager Drake

Multikicker (You may pay an additional any number of times as you cast this spell.)
Flying
When Voyager Drake enters, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked.

Reckless Bushwhacker

Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Haste
When Reckless Bushwhacker enters, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.

Cabal Ritual

Add .
Threshold — Add instead if seven or more cards are in your graveyard.

Curse of Verbosity

Enchant player
Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.

Cartouche of Ambition

Enchant creature you control
When Cartouche of Ambition enters, you may put a -1/-1 counter on target creature.
Enchanted creature gets +1/+1 and has lifelink.

Liliana, Death Mage

+1: Return up to one target creature card from your graveyard to your hand.
−3: Destroy target creature. Its controller loses 2 life.
−7: Target opponent loses 2 life for each creature card in their graveyard.

Kenrith, the Returned King

: All creatures gain trample and haste until end of turn.
: Put a +1/+1 counter on target creature.
: Target player gains 5 life.
: Target player draws a card.
: Put target creature card from a graveyard onto the battlefield under its owner’s control.

Tyvar’s Stand

Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (A creature with hexproof and indestructible can’t be the target of spells or abilities your opponents control. Damage and effects that say “destroy” don’t destroy it.)

Deb Thomas

Whenever an Employee enters under your control, put a loyalty counter on Deb Thomas.
+1: Create a 1/1 red Employee creature token.
−X: Employees and Dogs you control get +X/+0 until end of turn.

Queen Marchesa

Deathtouch, haste
When Queen Marchesa enters, you become the monarch.
At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.

Annie Flash, the Veteran

Flash
When Annie Flash, the Veteran enters, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped.
Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn.

Annie Flash, the Veteran

Flash
When Annie Flash, the Veteran enters, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped.
Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn.

Annie Flash, the Veteran

Flash
When Annie Flash, the Veteran enters, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped.
Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn.

Aetherborn Marauder

Flying, lifelink
When Aetherborn Marauder enters, move any number of +1/+1 counters from other permanents you control onto Aetherborn Marauder.

Vraska, the Silencer

Deathtouch
Whenever a nontoken creature an opponent controls dies, you may pay . If you do, return that card to the battlefield tapped under your control. It’s a Treasure artifact with “, Sacrifice this artifact: Add one mana of any color,” and it loses all other card types.

Vraska, the Silencer

Deathtouch
Whenever a nontoken creature an opponent controls dies, you may pay . If you do, return that card to the battlefield tapped under your control. It’s a Treasure artifact with “, Sacrifice this artifact: Add one mana of any color,” and it loses all other card types.

Thieving Skydiver

Kicker . X can’t be 0. (You may pay an additional as you cast this spell.)
Flying
When Thieving Skydiver enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.

Vraska, the Silencer

Deathtouch
Whenever a nontoken creature an opponent controls dies, you may pay . If you do, return that card to the battlefield tapped under your control. It’s a Treasure artifact with “, Sacrifice this artifact: Add one mana of any color,” and it loses all other card types.

Vault 11: Voter’s Dilemma

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — For each opponent, you create a 1/1 white Human Soldier creature token.
II, III — Each player secretly votes for up to one creature, then those votes are revealed. If no creature got votes, each player draws a card. Otherwise, destroy each creature with the most votes or tied for most votes.