Mausoleum Wanderer

Flying
Whenever another Spirit you control enters, this creature gets +1/+1 until end of turn.
Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays , where X is this creature’s power.

Cemetery Recruitment

Return target creature card from your graveyard to your hand. If it’s a Zombie card, draw a card.

Vessel of Ephemera

, Sacrifice Vessel of Ephemera: Create two 1/1 white Spirit creature tokens with flying.

Vessel of Paramnesia

, Sacrifice Vessel of Paramnesia: Target player mills three cards. Draw a card.

Vessel of Malignity

, Sacrifice Vessel of Malignity: Target opponent exiles two cards from their hand. Activate only as a sorcery.

Vessel of Nascency

, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.

Holdout Settlement

: Add . ( represents colorless mana.)
, Tap an untapped creature you control: Add one mana of any color.

Expedite

Target creature gains haste until end of turn.
Draw a card.

Reckless Bushwhacker

Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Haste
When Reckless Bushwhacker enters, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.

Mystic Confluence

Choose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays .
• Return target creature to its owner’s hand.
• Draw a card.

Fiery Confluence

Choose three. You may choose the same mode more than once.
• Fiery Confluence deals 1 damage to each creature.
• Fiery Confluence deals 2 damage to each opponent.
• Destroy target artifact.

Mystic Confluence

Choose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays .
• Return target creature to its owner’s hand.
• Draw a card.

Verdant Confluence

Choose three. You may choose the same mode more than once.
• Put two +1/+1 counters on target creature.
• Return target permanent card from your graveyard to your hand.
• Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Wretched Confluence

Choose three. You may choose the same mode more than once.
• Target player draws a card and loses 1 life.
• Target creature gets -2/-2 until end of turn.
• Return target creature card from your graveyard to your hand.

Righteous Confluence

Choose three. You may choose the same mode more than once.
• Create a 2/2 white Knight creature token with vigilance.
• Exile target enchantment.
• You gain 5 life.

Verdant Confluence

Choose three. You may choose the same mode more than once.
• Put two +1/+1 counters on target creature.
• Return target permanent card from your graveyard to your hand.
• Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Wretched Confluence

Choose three. You may choose the same mode more than once.
• Target player draws a card and loses 1 life.
• Target creature gets -2/-2 until end of turn.
• Return target creature card from your graveyard to your hand.

Mystic Confluence

Choose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays .
• Return target creature to its owner’s hand.
• Draw a card.

Righteous Confluence

Choose three. You may choose the same mode more than once.
• Create a 2/2 white Knight creature token with vigilance.
• Exile target enchantment.
• You gain 5 life.

Fiery Confluence

Choose three. You may choose the same mode more than once.
• Fiery Confluence deals 1 damage to each creature.
• Fiery Confluence deals 2 damage to each opponent.
• Destroy target artifact.

Retreat to Hagra

Landfall — Whenever a land you control enters, choose one —
• Target creature gets +1/+0 and gains deathtouch until end of turn.
• Each opponent loses 1 life and you gain 1 life.

Retreat to Kazandu

Landfall — Whenever a land you control enters, choose one —
• Put a +1/+1 counter on target creature.
• You gain 2 life.

Retreat to Emeria

Landfall — Whenever a land you control enters, choose one —
• Create a 1/1 white Kor Ally creature token.
• Creatures you control get +1/+1 until end of turn.