Expedite

Target creature gains haste until end of turn.
Draw a card.

Curse of Opulence

Enchant player
Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with “Sacrifice this artifact: Add one mana of any color.”)

Queen Marchesa

Deathtouch, haste
When Queen Marchesa enters the battlefield, you become the monarch.
At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.

Cartouche of Solidarity

Enchant creature you control
When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance.
Enchanted creature gets +1/+1 and has first strike.

Vessel of Malignity

, Sacrifice Vessel of Malignity: Target opponent exiles two cards from their hand. Activate this ability only any time you could cast a sorcery.

Mystic Confluence

Choose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays .
• Return target creature to its owner’s hand.
• Draw a card.

Condescend

Counter target spell unless its controller pays . Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Caught in the Brights

Enchant creature
Enchanted creature can’t attack or block.
When a Vehicle you control attacks, exile enchanted creature.

Maraleaf Rider

Sacrifice a Food: Target creature blocks Maraleaf Rider this turn if able.

Kenrith, the Returned King

: All creatures gain trample and haste until end of turn.
: Put a +1/+1 counter on target creature.
: Target player gains 5 life.
: Target player draws a card.
: Put target creature card from a graveyard onto the battlefield under its owner’s control.

Rayami, First of the Fallen

If a nontoken creature would die, exile that card with a blood counter on it instead.
As long as an exiled creature card with a blood counter on it has flying, Rayami, First of the Fallen has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.

Rienne, Angel of Rebirth

Flying
Other multicolored creatures you control get +1/+0.
Whenever another multicolored creature you control dies, return it to its owner’s hand at the beginning of the next end step.

Sarkhan the Masterless

Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature.
+1: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying.
−3: Create a 4/4 red Dragon creature token with flying.

Dovin, Hand of Control

Artifact, instant, and sorcery spells your opponents cast cost more to cast.
−1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.

Dovin, Hand of Control

Artifact, instant, and sorcery spells your opponents cast cost more to cast.
−1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.

Gideon Blackblade

As long as it’s your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that’s still a planeswalker.
Prevent all damage that would be dealt to Gideon Blackblade during your turn.
+1: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn.
−6: Exile target nonland permanent.

Jace’s Triumph

Draw two cards. If you control a Jace planeswalker, draw three cards instead.

Nahiri, the Harbinger

+2: You may discard a card. If you do, draw a card.
−2: Exile target enchantment, tapped artifact, or tapped creature.
−8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle your library. It gains haste. Return it to your hand at the beginning of the next end step.

Divine Arrow

Divine Arrow deals 4 damage to target attacking or blocking creature.

Jace, Arcane Strategist

Whenever you draw your second card each turn, put a +1/+1 counter on target creature you control.
+1: Draw a card.
−7: Creatures you control can’t be blocked this turn.