Rise from the Grave

Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

Rise from the Grave

Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

Expedite

Target creature gains haste until end of turn.
Draw a card.

Fiery Confluence

Choose three. You may choose the same mode more than once.
• Fiery Confluence deals 1 damage to each creature.
• Fiery Confluence deals 2 damage to each opponent.
• Destroy target artifact.

Mystic Confluence

Choose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays .
• Return target creature to its owner’s hand.
• Draw a card.

Morbid Curiosity

As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw cards equal to the converted mana cost of the sacrificed permanent.

Whisper, Blood Liturgist

, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield.

Whisper, Blood Liturgist

, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield.

Vessel of Nascency

, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.

Storm Fleet Swashbuckler

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
Storm Fleet Swashbuckler has double strike as long as you have the city’s blessing.

The Immortal Sun

Players can’t activate planeswalkers’ loyalty abilities.
At the beginning of your draw step, draw an additional card.
Spells you cast cost less to cast.
Creatures you control get +1/+1.

Voracious Vampire

Menace
When Voracious Vampire enters the battlefield, target Vampire you control gets +1/+1 and gains menace until end of turn.

The Immortal Sun

Players can’t activate planeswalkers’ loyalty abilities.
At the beginning of your draw step, draw an additional card.
Spells you cast cost less to cast.
Creatures you control get +1/+1.

The Immortal Sun

Players can’t activate planeswalkers’ loyalty abilities.
At the beginning of your draw step, draw an additional card.
Spells you cast cost less to cast.
Creatures you control get +1/+1.

Orazca Relic

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
: Add .
, Sacrifice Orazca Relic: You gain 3 life and draw a card. Activate this ability only if you have the city’s blessing.

Assault Formation

Each creature you control assigns combat damage equal to its toughness rather than its power.
: Target creature with defender can attack this turn as though it didn’t have defender.
: Creatures you control get +0/+1 until end of turn.

Condescend

Counter target spell unless its controller pays . Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Jace, Cunning Castaway

+1: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card.
−2: Create a 2/2 blue Illusion creature token with “When this creature becomes the target of a spell, sacrifice it.”
−5: Create two tokens that are copies of Jace, Cunning Castaway, except they’re not legendary.

Sorcerous Spyglass

As Sorcerous Spyglass enters the battlefield, look at an opponent’s hand, then choose any card name.
Activated abilities of sources with the chosen name can’t be activated unless they’re mana abilities.

Merfolk Branchwalker

When Merfolk Branchwalker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Sorcerous Spyglass

As Sorcerous Spyglass enters the battlefield, look at an opponent’s hand, then choose any card name.
Activated abilities of sources with the chosen name can’t be activated unless they’re mana abilities.

Ruin Raider

Raid — At the beginning of your end step, if you attacked this turn, reveal the top card of your library and put that card into your hand. You lose life equal to the card’s converted mana cost.

Sorcerous Spyglass

As Sorcerous Spyglass enters the battlefield, look at an opponent’s hand, then choose any card name.
Activated abilities of sources with the chosen name can’t be activated unless they’re mana abilities.