Headsplitter

When Headsplitter enters, create a 1/1 black Assassin creature token with menace, then attach Headsplitter to it.
Equipped creature gets +1/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Hidden Blade

Flash
When Hidden Blade enters, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn.
Equipped creature gets +1/+0 and has first strike.
Equip

Apple of Eden, Isu Relic

, Pay 4 life, Sacrifice Apple of Eden: Look at target opponent’s hand and exile those cards face down. You may play those cards this turn, and mana of any type can be spent to cast them. Until end of turn, whenever you play a land or cast a spell this way, its owner draws a card. At the beginning of the next end step, return the exiled cards to their owner’s hand. Activate only as a sorcery.

Mjölnir, Storm Hammer

When Mjölnir enters, attach it to target legendary creature you control.
Whenever equipped creature attacks, tap target creature defending player controls and put a stun counter on it. Then Mjölnir deals damage to each opponent equal to the number of tapped creatures that opponent controls.
Equip

Staff of Eden, Vault’s Key

When Staff of Eden, Vault’s Key enters, put target legendary permanent card not named Staff of Eden, Vault’s Key from a graveyard onto the battlefield under your control.
: Draw a card for each permanent you control but don’t own.

Staff of Eden, Vault’s Key

When Staff of Eden, Vault’s Key enters, put target legendary permanent card not named Staff of Eden, Vault’s Key from a graveyard onto the battlefield under your control.
: Draw a card for each permanent you control but don’t own.

Hidden Blade

Flash
When Hidden Blade enters, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn.
Equipped creature gets +1/+0 and has first strike.
Equip

Apple of Eden, Isu Relic

, Pay 4 life, Sacrifice Apple of Eden: Look at target opponent’s hand and exile those cards face down. You may play those cards this turn, and mana of any type can be spent to cast them. Until end of turn, whenever you play a land or cast a spell this way, its owner draws a card. At the beginning of the next end step, return the exiled cards to their owner’s hand. Activate only as a sorcery.

Mjölnir, Storm Hammer

When Mjölnir enters, attach it to target legendary creature you control.
Whenever equipped creature attacks, tap target creature defending player controls and put a stun counter on it. Then Mjölnir deals damage to each opponent equal to the number of tapped creatures that opponent controls.
Equip

Fall of the First Civilization

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You and target opponent each draw two cards.
II — Exile target artifact an opponent controls.
III — Each player chooses three nonland permanents they control. Destroy all other nonland permanents.

Mjölnir, Storm Hammer

When Mjölnir enters, attach it to target legendary creature you control.
Whenever equipped creature attacks, tap target creature defending player controls and put a stun counter on it. Then Mjölnir deals damage to each opponent equal to the number of tapped creatures that opponent controls.
Equip

One Ring to Rule Them All

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — The Ring tempts you, then each player mills cards equal to your Ring-bearer’s power.
II — Destroy all nonlegendary creatures.
III — Each opponent loses 1 life for each creature card in that player’s graveyard.

Erebor Flamesmith

Whenever you cast an instant or sorcery spell, Erebor Flamesmith deals 1 damage to each opponent.

Sycorax Commander

First strike, haste
Sanctified Rules of Combat — When Sycorax Commander enters, each opponent faces a villainous choice — That opponent discards all the cards in their hand, then draws that many cards minus one, or Sycorax Commander deals damage to that player equal to the number of cards in their hand.

Ace’s Baseball Bat

Equipped creature gets +3/+0.
As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able.
Equip legendary creature
Equip

Stormcarved Coast

This land enters tapped unless you control two or more other lands.
: Add or .

Ace’s Baseball Bat

Equipped creature gets +3/+0.
As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able.
Equip legendary creature
Equip

Stormcarved Coast

This land enters tapped unless you control two or more other lands.
: Add or .

Sycorax Commander

First strike, haste
Sanctified Rules of Combat — When Sycorax Commander enters, each opponent faces a villainous choice — That opponent discards all the cards in their hand, then draws that many cards minus one, or Sycorax Commander deals damage to that player equal to the number of cards in their hand.

Mind Stone

: Add .
, , Sacrifice Mind Stone: Draw a card.

Sycorax Commander

First strike, haste
Sanctified Rules of Combat — When Sycorax Commander enters, each opponent faces a villainous choice — That opponent discards all the cards in their hand, then draws that many cards minus one, or Sycorax Commander deals damage to that player equal to the number of cards in their hand.

Sycorax Commander

First strike, haste
Sanctified Rules of Combat — When Sycorax Commander enters, each opponent faces a villainous choice — That opponent discards all the cards in their hand, then draws that many cards minus one, or Sycorax Commander deals damage to that player equal to the number of cards in their hand.

Ace’s Baseball Bat

Equipped creature gets +3/+0.
As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able.
Equip legendary creature
Equip

Arcane Signet

: Add one mana of any color in your commander’s color identity.