Geist of the Archives

Defender
At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Manifold Key

, : Untap another target artifact.
, : Target creature can’t be blocked this turn.

Kindred Discovery

As Kindred Discovery enters the battlefield, choose a creature type.
Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.

Meteor Golem

When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.

Meteor Golem

When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.

Meteor Golem

When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.

Shielded Aether Thief

Flash (You may cast this spell any time you could cast an instant.)
Whenever Shielded Aether Thief blocks, you get (an energy counter).
, Pay : Draw a card.

Authority of the Consuls

Creatures your opponents control enter the battlefield tapped.
Whenever a creature enters the battlefield under an opponent’s control, you gain 1 life.

Whirler Virtuoso

When Whirler Virtuoso enters the battlefield, you get (three energy counters).
Pay : Create a 1/1 colorless Thopter artifact creature token with flying.

Renegade Map

Renegade Map enters the battlefield tapped.
, Sacrifice Renegade Map: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Engineered Might

Choose one —
• Target creature gets +5/+5 and gains trample until end of turn.
• Creatures you control get +2/+2 and gain vigilance until end of turn.

The Flame of Keld

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Discard your hand.
II — Draw two cards.
III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.

Anointer Priest

Whenever a creature token enters the battlefield under your control, you gain 1 life.
Embalm (, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)

Collected Company

Look at the top six cards of your library. Put up to two creature cards with converted mana cost 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.

Oketra’s Attendant

Flying
Cycling (, Discard this card: Draw a card.)
Embalm (, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a white Zombie Bird Soldier with no mana cost. Embalm only as a sorcery.)

Anointer Priest

Whenever a creature token enters the battlefield under your control, you gain 1 life.
Embalm (, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)

Bond of Revival

Return target creature card from your graveyard to the battlefield. It gains haste until your next turn.

Somberwald Stag

When Somberwald Stag enters the battlefield, you may have it fight target creature you don’t control.

Meteor Golem

When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.

Duelist’s Heritage

Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.

Authority of the Consuls

Creatures your opponents control enter the battlefield tapped.
Whenever a creature enters the battlefield under an opponent’s control, you gain 1 life.

Gurmag Drowner

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Gurmag Drowner exploits a creature, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

Renegade Map

Renegade Map enters the battlefield tapped.
, Sacrifice Renegade Map: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Engineered Might

Choose one —
• Target creature gets +5/+5 and gains trample until end of turn.
• Creatures you control get +2/+2 and gain vigilance until end of turn.