Collected Company

Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.

Somberwald Stag

When Somberwald Stag enters, you may have it fight target creature you don’t control.

Meteor Golem

When this creature enters, destroy target nonland permanent an opponent controls.

Duelist’s Heritage

Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.

Bond of Revival

Return target creature card from your graveyard to the battlefield. It gains haste until your next turn.

Authority of the Consuls

Creatures your opponents control enter tapped.
Whenever a creature an opponent controls enters, you gain 1 life.

Mercurial Geists

Flying
Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn.

Impact Tremors

Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.

Hammer Dropper

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Engineered Might

Choose one —
• Target creature gets +5/+5 and gains trample until end of turn.
• Creatures you control get +2/+2 and gain vigilance until end of turn.

Gurmag Drowner

Exploit (When this creature enters, you may sacrifice a creature.)
When Gurmag Drowner exploits a creature, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

Renegade Map

Renegade Map enters tapped.
, Sacrifice Renegade Map: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Meteor Golem

When this creature enters, destroy target nonland permanent an opponent controls.

Veil of Summer

Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can’t be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can’t be the targets of blue or black spells or abilities your opponents control.)

Manifold Key

, : Untap another target artifact.
, : Target creature can’t be blocked this turn.

Diviner’s Lockbox

, : Choose a card name, then reveal the top card of your library. If that card has the chosen name, sacrifice Diviner’s Lockbox and draw three cards. Activate only as a sorcery.

Meteor Golem

When this creature enters, destroy target nonland permanent an opponent controls.

Bond of Revival

Return target creature card from your graveyard to the battlefield. It gains haste until your next turn.

Biogenic Ooze

When Biogenic Ooze enters, create a 2/2 green Ooze creature token.
At the beginning of your end step, put a +1/+1 counter on each Ooze you control.
: Create a 2/2 green Ooze creature token.

Biogenic Ooze

When Biogenic Ooze enters, create a 2/2 green Ooze creature token.
At the beginning of your end step, put a +1/+1 counter on each Ooze you control.
: Create a 2/2 green Ooze creature token.