Eternal Acrobat Toast

— Whenever this creature deals combat damage to a player, exile target creature you control, then return it to the battlefield under its owner’s control.
: Untap another target permanent.
— 4/4
— 7/8

Playable Delusionary Hydra

: Draw a card, then discard a card.
— Whenever this creature attacks, you gain 3 life and draw a card.
— 1/5
— 4/4

Werewolf Lightning Mage

— Landfall — Whenever a land enters under your control, put a +1/+1 counter on this permanent.
— Whenever a creature blocks this creature, that creature gets -4/-4 until end of turn.
— 4/1
— 3/5

Unassuming Gelatinous Serpent

— When this permanent dies, return target noncreature, nonland card from your graveyard to your hand.
— Whenever this creature deals combat damage to a player, that player mills twice that many cards.
— 2/3
— 7/2

Unique Charmed Pants

: Add one mana of any color.
— Whenever this creature attacks, if it’s not a Brushwagg, it gets +X/+0 until end of turn, where X is the number of supertypes, card types, and subtypes it has.
— 5/1
— 4/8

Space Fungus Snickerdoodle

— Skulk (This creature can’t be blocked by creatures with greater power.)
— Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
— 3/2
— 6/8

Primal Elder Kitty

: This creature gets +1/-1 until end of turn.
— When this creature dies, you may put X +1/+1 counters on target creature, where X is this creature’s power.
— 5/1
— 4/7

Squid Fire Knight

: The next time target player would roll one or more dice this turn, instead they roll that many dice plus one, then you choose one of those rolls to ignore.
— Protection from odd mana values
— 4/1
— 6/6

Happy Dead Squirrel

: Add . Spend this mana only to cast noncreature spells.
— Infect (This permanent deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
— 3/2
— 4/7

Demonic Tourist Laser

— Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
— When this permanent dies, you get seven .
— 1/4
— 9/6

Sticky Kavu Daredevil

— Whenever this permanent dies, you may return target creature to its owner’s hand.
— Whenever this creature attacks, creatures you control get +1/+1 until end of turn.
— 3/3
— 2/6

Zombie Cheese Magician

— First strike
— Whenever this creature deals combat damage to a player, draw that many cards.
— 3/3
— 6/2

Snazzy Aether Homunculus

: Target creature gains all creature types until end of turn.
— Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
— 2/4
— 8/7

Ancestral Hot Dog Minotaur

— Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)
— Flying
— 1/4
— 8/6

Deep-Fried Plague Myr

— Whenever this creature attacks, scry 1.
— Whenever this permanent leaves the battlefield, you may destroy target artifact or enchantment.
— 4/5
— 8/4

Goblin Coward Parade

— Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
— When this permanent leaves the battlefield, you may destroy target creature with power 4 or greater.
— 2/3
— 8/4

Yawgmoth Merfolk Soul

— When this permanent leaves the battlefield, target player discards a card.
— When this permanent leaves the battlefield, create five 1/1 white Clown Robot artifact creature tokens.
— 3/3
— 6/5

Unglued Pea-Brained Dinosaur

: Add . Spend this mana only to cast creature spells.
— At the beginning of combat on your turn, target noncreature artifact you control becomes a 4/4 artifact creature with flying until end of turn.
— 2/4
— 8/6

Misunderstood Trapeze Elf

— Whenever you cast a spell, this creature gets +X/+X until end of turn, where X is the amount of generic mana in that spell’s mana cost.
— Hexproof
— 4/2
— 6/6

Unsanctioned Ancient Juggler

— Whenever this creature attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
— Indestructible
— 3/2
— 5/4

Trendy Circus Pirate

— Deathtouch
— Whenever this creature deals combat damage to a player, create that many 1/1 green Squirrel creature tokens.
— 5/1
— 3/6

Sassy Gremlin Blood

— Whenever this creature attacks, create a Treasure token.
: Target creature gains flying until end of turn.
— 3/2
— 10/10