Jagged Barrens

Jagged Barrens enters tapped.
When Jagged Barrens enters, it deals 1 damage to target opponent.
: Add or .

Soured Springs

Soured Springs enters tapped.
When Soured Springs enters, it deals 1 damage to target opponent.
: Add or .

Bucolic Ranch

: Add .
: Add one mana of any color. Spend this mana only to cast a Mount spell.
, : Look at the top card of your library. If it’s a Mount card, you may reveal it and put it into your hand. If you don’t put it into your hand, you may put it on the bottom of your library.

Preston Garvey, Minuteman

At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and “Enchanted land has ‘: Add one mana of any color.'”
Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you control.

Preston Garvey, Minuteman

At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and “Enchanted land has ‘: Add one mana of any color.'”
Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you control.

Synth Infiltrator

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you’re done activating mana abilities pays for .)
You may have Synth Infiltrator enter as a copy of any creature on the battlefield, except it’s a Synth artifact creature in addition to its other types.

Preston Garvey, Minuteman

At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and “Enchanted land has ‘: Add one mana of any color.'”
Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you control.

Preston Garvey, Minuteman

At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and “Enchanted land has ‘: Add one mana of any color.'”
Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you control.

Robobrain War Mind

Robobrain War Mind’s power is equal to the number of cards in your hand.
When Robobrain War Mind enters, you get an amount of (energy counters) equal to the number of artifact creatures you control.
Whenever Robobrain War Mind attacks, you may pay . If you do, draw a card.

Panharmonicon

If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Panharmonicon

If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Synth Infiltrator

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you’re done activating mana abilities pays for .)
You may have Synth Infiltrator enter as a copy of any creature on the battlefield, except it’s a Synth artifact creature in addition to its other types.

Panharmonicon

If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Robobrain War Mind

Robobrain War Mind’s power is equal to the number of cards in your hand.
When Robobrain War Mind enters, you get an amount of (energy counters) equal to the number of artifact creatures you control.
Whenever Robobrain War Mind attacks, you may pay . If you do, draw a card.

Panharmonicon

If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Éomer, King of Rohan

Double strike
Éomer, King of Rohan enters with a +1/+1 counter on it for each other Human you control.
When Éomer enters, target player becomes the monarch. Éomer deals damage equal to its power to any target.

You Cannot Pass!

Destroy target creature that blocked or was blocked by a legendary creature this turn.

Sail into the West

Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.

Saruman, the White Hand

Whenever you cast a noncreature spell, amass Orcs X, where X is that spell’s mana value. (Put X +1/+1 counters on an Army you control. It’s also an Orc. If you don’t control an Army, create a 0/0 black Orc Army creature token first.)
Goblins and Orcs you control have ward .

Gandalf the White

Flash
You may cast legendary spells and artifact spells as though they had flash.
If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Sail into the West

Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.

Saruman, the White Hand

Whenever you cast a noncreature spell, amass Orcs X, where X is that spell’s mana value. (Put X +1/+1 counters on an Army you control. It’s also an Orc. If you don’t control an Army, create a 0/0 black Orc Army creature token first.)
Goblins and Orcs you control have ward .

Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.