Howlsquad Heavy

Start your engines!
Other Goblins you control have haste.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able.
Max speed — : Add for each Goblin you control.

Autarch Mammoth

When this creature enters and whenever it attacks while saddled, create a 3/3 green Elephant creature token.
Saddle 5 (Tap any number of other creatures you control with total power 5 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Howlsquad Heavy

Start your engines!
Other Goblins you control have haste.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able.
Max speed — : Add for each Goblin you control.

Tinybones, Bauble Burglar

Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it.
During your turn, you may play cards you don’t own with stash counters on them from exile, and mana of any type can be spent to cast those spells.
, : Each opponent discards a card. Activate only as a sorcery.

Prideful Parent

Vigilance (Attacking doesn’t cause this creature to tap.)
When this creature enters, create a 1/1 white Cat creature token.

Tinybones, Bauble Burglar

Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it.
During your turn, you may play cards you don’t own with stash counters on them from exile, and mana of any type can be spent to cast those spells.
, : Each opponent discards a card. Activate only as a sorcery.

Fleeting Flight

Put a +1/+1 counter on target creature. It gains flying until end of turn. Prevent all combat damage that would be dealt to it this turn.

Tinybones, Bauble Burglar

Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it.
During your turn, you may play cards you don’t own with stash counters on them from exile, and mana of any type can be spent to cast those spells.
, : Each opponent discards a card. Activate only as a sorcery.

The Mimeoplasm

As The Mimeoplasm enters, you may exile two creature cards from graveyards. If you do, it enters as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.

Elspeth, Sun’s Champion

+1: Create three 1/1 white Soldier creature tokens.
−3: Destroy all creatures with power 4 or greater.
−7: You get an emblem with “Creatures you control get +2/+2 and have flying.”

Warstorm Surge

Whenever a creature you control enters, it deals damage equal to its power to any target.

Sorin Markov

+2: Sorin Markov deals 2 damage to any target and you gain 2 life.
−3: Target opponent’s life total becomes 10.
−7: You control target player during that player’s next turn.

Diabolic Tutor

Search your library for a card, put that card into your hand, then shuffle.

Cyclops Superconductor

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Cyclops Superconductor enters, you get (three energy counters).
When Cyclops Superconductor dies, you may pay . When you do, Cyclops Superconductor deals damage equal to its power to any target.

Scurrilous Sentry

Menace
Whenever Scurrilous Sentry enters or attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

Invert Polarity

Choose target spell, then flip a coin. If you win the flip, gain control of that spell and you may choose new targets for it. If you lose the flip, counter that spell.

Eldrazi Linebreaker

Devoid (This card has no color.)
Trample
At the beginning of combat on your turn, target creature you control gains haste and gets +X/+0 until end of turn, where X is the number of Eldrazi you control.

Invert Polarity

Choose target spell, then flip a coin. If you win the flip, gain control of that spell and you may choose new targets for it. If you lose the flip, counter that spell.

Invert Polarity

Choose target spell, then flip a coin. If you win the flip, gain control of that spell and you may choose new targets for it. If you lose the flip, counter that spell.

Eldrazi Linebreaker

Devoid (This card has no color.)
Trample
At the beginning of combat on your turn, target creature you control gains haste and gets +X/+0 until end of turn, where X is the number of Eldrazi you control.

Projektor Inspector

Whenever Projektor Inspector or another Detective you control enters and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card.

Rubblebelt Braggart

Whenever Rubblebelt Braggart attacks, if it’s not suspected, you may suspect it. (A suspected creature has menace and can’t block.)