Dragonkin Berserker

First strike
Boast abilities you activate cost less to activate for each Dragon you control.
Boast — : Create a 5/5 red Dragon creature token with flying. (Activate only if this creature attacked this turn and only once each turn.)

Dragonkin Berserker

First strike
Boast abilities you activate cost less to activate for each Dragon you control.
Boast — : Create a 5/5 red Dragon creature token with flying. (Activate only if this creature attacked this turn and only once each turn.)

Ascendant Spirit

: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3.
: If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.
: If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains “Whenever this creature deals combat damage to a player, draw a card.”

Rally the Ranks

As Rally the Ranks enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.

Rally the Ranks

As Rally the Ranks enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.

Dragonkin Berserker

First strike
Boast abilities you activate cost less to activate for each Dragon you control.
Boast — : Create a 5/5 red Dragon creature token with flying. (Activate only if this creature attacked this turn and only once each turn.)

Dragonkin Berserker

First strike
Boast abilities you activate cost less to activate for each Dragon you control.
Boast — : Create a 5/5 red Dragon creature token with flying. (Activate only if this creature attacked this turn and only once each turn.)

Ascendant Spirit

: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3.
: If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.
: If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains “Whenever this creature deals combat damage to a player, draw a card.”

Amareth, the Lustrous

Flying
Whenever another permanent you control enters, look at the top card of your library. If it shares a card type with that permanent, you may reveal that card and put it into your hand.

Rootweaver Druid

When Rootweaver Druid enters, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control. Then each player who searched their library this way shuffles.

Rootweaver Druid

When Rootweaver Druid enters, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control. Then each player who searched their library this way shuffles.

Amareth, the Lustrous

Flying
Whenever another permanent you control enters, look at the top card of your library. If it shares a card type with that permanent, you may reveal that card and put it into your hand.

Exquisite Huntmaster

When Exquisite Huntmaster dies, create a 1/1 green Elf Warrior creature token.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Rootweaver Druid

When Rootweaver Druid enters, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control. Then each player who searched their library this way shuffles.

Amareth, the Lustrous

Flying
Whenever another permanent you control enters, look at the top card of your library. If it shares a card type with that permanent, you may reveal that card and put it into your hand.

Coveted Prize

This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Search your library for a card, put it into your hand, then shuffle. If you have a full party, you may cast a spell with mana value 4 or less from your hand without paying its mana cost.

Coralhelm Chronicler

Whenever you cast a kicked spell, draw a card, then discard a card.
When Coralhelm Chronicler enters, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Coveted Prize

This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Search your library for a card, put it into your hand, then shuffle. If you have a full party, you may cast a spell with mana value 4 or less from your hand without paying its mana cost.

Fireblade Charger

As long as Fireblade Charger is equipped, it has haste.
When Fireblade Charger dies, it deals damage equal to its power to any target.

Coveted Prize

This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Search your library for a card, put it into your hand, then shuffle. If you have a full party, you may cast a spell with mana value 4 or less from your hand without paying its mana cost.

Soaring Thought-Thief

Flash
Flying
As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0.
Whenever one or more Rogues you control attack, each opponent mills two cards.

Coveted Prize

This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Search your library for a card, put it into your hand, then shuffle. If you have a full party, you may cast a spell with mana value 4 or less from your hand without paying its mana cost.