The Hunger Tide Rises

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Create a 1/1 black and green Insect creature token.
IV — Sacrifice any number of creatures. Search your library and/or graveyard for a creature card with mana value less than or equal to the number of creatures sacrificed this way and put it onto the battlefield. If you search your library this way, shuffle.

Brainsurge

Draw four cards, then put two cards from your hand on top of your library in any order.

Electric Revelation

As an additional cost to cast this spell, discard a card.
Draw two cards.
Flashback (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)

Hell to Pay

Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.

Hell to Pay

Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.

Lay Down Arms

Exile target creature with mana value less than or equal to the number of Plains you control. Its controller gains 3 life.

Hell to Pay

Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.

Hell to Pay

Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.

Inspiring Call

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy them.)

Dragonskull Summit

Dragonskull Summit enters tapped unless you control a Swamp or a Mountain.
: Add or .

Glowing One

Deathtouch
Whenever Glowing One deals combat damage to a player, they get four rad counters.
Whenever a player mills a nonland card, you gain 1 life.

Dragonskull Summit

Dragonskull Summit enters tapped unless you control a Swamp or a Mountain.
: Add or .

Dragonskull Summit

Dragonskull Summit enters tapped unless you control a Swamp or a Mountain.
: Add or .

Bottle-Cap Blast

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you’re done activating mana abilities pays for .)
Bottle-Cap Blast deals 5 damage to any target. If excess damage was dealt to a permanent this way, create that many tapped Treasure tokens. (They’re artifacts with “, Sacrifice this artifact: Add one mana of any color.”)

Glowing One

Deathtouch
Whenever Glowing One deals combat damage to a player, they get four rad counters.
Whenever a player mills a nonland card, you gain 1 life.

Bottle-Cap Blast

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you’re done activating mana abilities pays for .)
Bottle-Cap Blast deals 5 damage to any target. If excess damage was dealt to a permanent this way, create that many tapped Treasure tokens. (They’re artifacts with “, Sacrifice this artifact: Add one mana of any color.”)

Inspiring Call

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy them.)

Dragonskull Summit

Dragonskull Summit enters tapped unless you control a Swamp or a Mountain.
: Add or .

Archdruid’s Charm

Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it’s a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don’t control.
• Exile target artifact or enchantment.

Archdruid’s Charm

Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it’s a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don’t control.
• Exile target artifact or enchantment.

No More Lies

Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner’s graveyard.

Archdruid’s Charm

Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it’s a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don’t control.
• Exile target artifact or enchantment.

No More Lies

Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner’s graveyard.

Archdruid’s Charm

Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it’s a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don’t control.
• Exile target artifact or enchantment.