Dwarven Ruins

Dwarven Ruins enters the battlefield tapped.
: Add .
, Sacrifice Dwarven Ruins: Add .

Mind Warp

Look at target player’s hand and choose X cards from it. That player discards those cards.

Celestial Dawn

Lands you control are Plains.
Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren’t on the battlefield.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.

Svyelunite Temple

Svyelunite Temple enters the battlefield tapped.
: Add .
, Sacrifice Svyelunite Temple: Add .

Mind Warp

Look at target player’s hand and choose X cards from it. That player discards those cards.

Havenwood Battleground

Havenwood Battleground enters the battlefield tapped.
: Add .
, Sacrifice Havenwood Battleground: Add .

Zur’s Weirding

Players play with their hands revealed.
If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner’s graveyard. Otherwise, that player draws a card.

Ebon Stronghold

Ebon Stronghold enters the battlefield tapped.
: Add .
, Sacrifice Ebon Stronghold: Add .

Dwarven Ruins

Dwarven Ruins enters the battlefield tapped.
: Add .
, Sacrifice Dwarven Ruins: Add .

Ruins of Trokair

Ruins of Trokair enters the battlefield tapped.
: Add .
, Sacrifice Ruins of Trokair: Add .

Combat Medic

: Prevent the next 1 damage that would be dealt to any target this turn.

Hanna

Spells you cast cost less to cast.

Gem Bazaar

When Gem Bazaar comes into play, choose a random color.
: Add to your mana pool one mana of the color last chosen. Then choose a random color.

Dwarven Ruins

Dwarven Ruins enters the battlefield tapped.
: Add .
, Sacrifice Dwarven Ruins: Add .

Svyelunite Temple

Svyelunite Temple enters the battlefield tapped.
: Add .
, Sacrifice Svyelunite Temple: Add .

Mind Warp

Look at target player’s hand and choose X cards from it. That player discards those cards.

Havenwood Battleground

Havenwood Battleground enters the battlefield tapped.
: Add .
, Sacrifice Havenwood Battleground: Add .

Zur’s Weirding

Players play with their hands revealed.
If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner’s graveyard. Otherwise, that player draws a card.

Ruins of Trokair

Ruins of Trokair enters the battlefield tapped.
: Add .
, Sacrifice Ruins of Trokair: Add .

Portent

Look at the top three cards of target player’s library, then put them back in any order. You may have that player shuffle their library.
Draw a card at the beginning of the next turn’s upkeep.

Shrink

Target creature gets -5/-0 until end of turn.

Ebon Stronghold

Ebon Stronghold enters the battlefield tapped.
: Add .
, Sacrifice Ebon Stronghold: Add .

Celestial Dawn

Lands you control are Plains.
Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren’t on the battlefield.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.

Teeka’s Dragon

Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.)