Teeka’s Dragon

Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.)

Soldevi Excavations

If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don’t, put it into its owner’s graveyard.
: Add .
, : Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Nature’s Wrath

At the beginning of your upkeep, sacrifice Nature’s Wrath unless you pay .
Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent.
Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent.

Krovikan Plague

Enchant non-Wall creature you control
When Krovikan Plague enters the battlefield, draw a card at the beginning of the next turn’s upkeep.
Tap enchanted creature: Krovikan Plague deals 1 damage to any target. Put a -0/-1 counter on enchanted creature. Activate this ability only if enchanted creature is untapped.

Zur’s Weirding

Players play with their hands revealed.
If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner’s graveyard. Otherwise, that player draws a card.

Merchant Scroll

Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library.

Shrink

Target creature gets -5/-0 until end of turn.

Shrink

Target creature gets -5/-0 until end of turn.

Zur’s Weirding

Players play with their hands revealed.
If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner’s graveyard. Otherwise, that player draws a card.

Freyalise Supplicant

, Sacrifice a red or white creature: Freyalise Supplicant deals damage to any target equal to half the sacrificed creature’s power, rounded down.

Mind Warp

Look at target player’s hand and choose X cards from it. That player discards those cards.

Lim-Dûl’s Hex

At the beginning of your upkeep, for each player, Lim-Dûl’s Hex deals 1 damage to that player unless they pay or .

Glacial Chasm

Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Glacial Chasm enters the battlefield, sacrifice a land.
Creatures you control can’t attack.
Prevent all damage that would be dealt to you.

Portent

Look at the top three cards of target player’s library, then put them back in any order. You may have that player shuffle their library.
Draw a card at the beginning of the next turn’s upkeep.

Giant Badger

Whenever Giant Badger blocks, it gets +2/+2 until end of turn.

Combat Medic

: Prevent the next 1 damage that would be dealt to any target this turn.

Initiates of the Ebon Hand

: Add . If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.

Devouring Deep

Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)