Mount Doom

, Pay 1 life: Add or .
, : Mount Doom deals 1 damage to each opponent.
, , Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.

Long List of the Ents

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)
I, II, III, IV, V, VI — Note a creature type that hasn’t been noted for Long List of the Ents. When you next cast a creature spell of that type this turn, that creature enters with an additional +1/+1 counter on it.

Opal Palace

: Add .
, : Add one mana of any color in your commander’s color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it’s been cast from the command zone this game.

Temple of Abandon

This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .

Toxicrene

Reach, deathtouch
Hypertoxic Miasma — All lands have “: Add one mana of any color” and lose all other abilities.

Temple of Abandon

This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .

Primaris Eliminator

When Primaris Eliminator enters, choose one —
• Executioner Round — Destroy target creature.
• Hyperfrag Round — Creatures target player controls get -2/-2 until end of turn.

Command Tower

: Add one mana of any color in your commander’s color identity.

Primaris Eliminator

When Primaris Eliminator enters, choose one —
• Executioner Round — Destroy target creature.
• Hyperfrag Round — Creatures target player controls get -2/-2 until end of turn.

Toxicrene

Reach, deathtouch
Hypertoxic Miasma — All lands have “: Add one mana of any color” and lose all other abilities.

Command Tower

: Add one mana of any color in your commander’s color identity.

Opal Palace

: Add .
, : Add one mana of any color in your commander’s color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it’s been cast from the command zone this game.