Stand Together

Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature.

Chromatic Sphere

, , Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.

Tin Street Hooligan

When Tin Street Hooligan enters, if was spent to cast it, destroy target artifact.

Arms Dealer

, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.

Bottled Cloister

At the beginning of each opponent’s upkeep, exile all cards from your hand face down.
At the beginning of your upkeep, return all cards you own exiled with Bottled Cloister to your hand, then draw a card.

Bottled Cloister

At the beginning of each opponent’s upkeep, exile all cards from your hand face down.
At the beginning of your upkeep, return all cards you own exiled with Bottled Cloister to your hand, then draw a card.

Muddle the Mixture

Counter target instant or sorcery spell.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Muddle the Mixture

Counter target instant or sorcery spell.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Scorched Rusalka

, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player or planeswalker.

Bottled Cloister

At the beginning of each opponent’s upkeep, exile all cards from your hand face down.
At the beginning of your upkeep, return all cards you own exiled with Bottled Cloister to your hand, then draw a card.

Harmonic Sliver

All Slivers have “When this permanent enters, destroy target artifact or enchantment.”

Skullclamp

Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip

Enter the Dungeon

Players play a Magic subgame under the table, starting at 5 life and using their libraries as their decks. The winner searches their library for two cards, puts those cards into their hand, then shuffles.

Harmonic Sliver

All Slivers have “When this permanent enters, destroy target artifact or enchantment.”

Frenetic Sliver

All Slivers have “: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner’s control at the beginning of the next end step. If you lose the flip, sacrifice it.”

Frenetic Sliver

All Slivers have “: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner’s control at the beginning of the next end step. If you lose the flip, sacrifice it.”

Noxious Ghoul

Whenever Noxious Ghoul or another Zombie enters, all non-Zombie creatures get -1/-1 until end of turn.

Primal Plasma

As Primal Plasma enters, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.

Harmonic Sliver

All Slivers have “When this permanent enters, destroy target artifact or enchantment.”

Errant Ephemeron

Flying
Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Muddle the Mixture

Counter target instant or sorcery spell.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)