Wanderguard Sentry

When Wanderguard Sentry enters the battlefield, look at target opponent’s hand.

Wine of Blood and Iron

: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice Wine of Blood and Iron at the beginning of the next end step.

Dense Canopy

Creatures with flying can block only creatures with flying.

Heart of Light

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Prevent all damage that would be dealt to and dealt by enchanted creature.

Body of Jukai

Trample
Soulshift 8 (When this creature dies, you may return target Spirit card with converted mana cost 8 or less from your graveyard to your hand.)

Minamo Sightbender

, : Target creature with power X or less can’t be blocked this turn.

Enter the Dungeon

Players play a Magic subgame under the table, starting at 5 life and using their libraries as their decks. The winner searches their library for two cards, puts those cards into their hand, then shuffles their library.

Hearth Kami

, Sacrifice Hearth Kami: Destroy target artifact with converted mana cost X.

Befoul

Destroy target land or nonblack creature. It can’t be regenerated.

Fill with Fright

Target player discards two cards. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Skullclamp

Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip

Second Sight

Choose one —
• Look at the top five cards of target opponent’s library, then put them back in any order.
• Look at the top five cards of your library, then put them back in any order.
Entwine (Choose both if you pay the entwine cost.)

Whispersilk Cloak

Equipped creature can’t be blocked and has shroud. (It can’t be the target of spells or abilities.)
Equip

Stand Together

Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature.

Wanderguard Sentry

When Wanderguard Sentry enters the battlefield, look at target opponent’s hand.

Spellweaver Helix

Imprint — When Spellweaver Helix enters the battlefield, you may exile two target sorcery cards from a single graveyard.
Whenever a player casts a card, if it has the same name as one of the cards exiled with Spellweaver Helix, you may copy the other. If you do, you may cast the copy without paying its mana cost.

Gempalm Incinerator

Cycling (, Discard this card: Draw a card.)
When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.

Intruder Alarm

Creatures don’t untap during their controllers’ untap steps.
Whenever a creature enters the battlefield, untap all creatures.

Intruder Alarm

Creatures don’t untap during their controllers’ untap steps.
Whenever a creature enters the battlefield, untap all creatures.

Aven Farseer

Flying
Whenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer.

Noxious Ghoul

Whenever Noxious Ghoul or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn.

Gempalm Incinerator

Cycling (, Discard this card: Draw a card.)
When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.