Storm Entity

Haste
Storm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn.

Storm Entity

Haste
Storm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn.

Siege-Gang Commander

When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.
, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.

Ambush Commander

Forests you control are 1/1 green Elf creatures that are still lands.
, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.

Siege-Gang Commander

When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.
, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.

Storm Entity

Haste
Storm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn.

Boggart Ram-Gang

Haste
Wither (This deals damage to creatures in the form of -1/-1 counters.)

Ashenmoor Cohort

Ashenmoor Cohort gets +1/+1 as long as you control another black creature.

Mudbrawler Cohort

Haste
Mudbrawler Cohort gets +1/+1 as long as you control another red creature.

Hollowsage

Whenever Hollowsage becomes untapped, you may have target player discard a card.

Boggart Ram-Gang

Haste
Wither (This deals damage to creatures in the form of -1/-1 counters.)

Siege-Gang Commander

When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.
, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.

Ambush Commander

Forests you control are 1/1 green Elf creatures that are still lands.
, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.

Storm Entity

Haste
Storm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn.

Storm Entity

Haste
Storm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn.

Skizzik Surger

Haste
Echo—Sacrifice two lands. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Baru, Fist of Krosa

Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn.
Grandeur — Discard another card named Baru, Fist of Krosa: Create an X/X green Wurm creature token, where X is the number of lands you control.

Bloodshot Trainee

: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee’s power is 4 or greater.