Beneath the Sands

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Cycling (, Discard this card: Draw a card.)

Bloodstone Goblin

Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can’t be blocked except by two or more creatures.)

Slash of Talons

Slash of Talons deals 2 damage to target attacking or blocking creature.

Academy Journeymage

This spell costs less to cast if you control a Wizard.
When Academy Journeymage enters, return target creature an opponent controls to its owner’s hand.

Citywatch Sphinx

Flying
When Citywatch Sphinx dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Ancestral Mask

Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.

Wind Strider

Flash (You may cast this spell any time you could cast an instant.)
Flying

Silvergill Adept

As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay .
When Silvergill Adept enters, draw a card.

Cast Out

Flash
When Cast Out enters, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.
Cycling (, Discard this card: Draw a card.)

Silkweaver Elite

Reach (This creature can block creatures with flying.)
Revolt — When Silkweaver Elite enters, if a permanent you controlled left the battlefield this turn, draw a card.

Healing Grace

Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.

Belle of the Brawl

Menace (This creature can’t be blocked except by two or more creatures.)
Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn.

Vraska, Golgari Queen

+2: You may sacrifice another permanent. If you do, you gain 1 life and draw a card.
−3: Destroy target nonland permanent with mana value 3 or less.
−9: You get an emblem with “Whenever a creature you control deals combat damage to a player, that player loses the game.”

Stromkirk Occultist

Trample
Whenever this creature deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Negate

Counter target noncreature spell.

Chandra, Flame’s Fury

+1: Chandra, Flame’s Fury deals 2 damage to any target.
−2: Chandra, Flame’s Fury deals 4 damage to target creature and 2 damage to that creature’s controller.
−8: Chandra, Flame’s Fury deals 10 damage to target player and each creature that player controls.

Negate

Counter target noncreature spell.

Serra’s Guardian

Flying (This creature can’t be blocked except by creatures with flying or reach.)
Vigilance (Attacking doesn’t cause this creature to tap.)
Other creatures you control have vigilance.

Vivien, Champion of the Wilds

You may cast creature spells as though they had flash.
+1: Until your next turn, up to one target creature gains vigilance and reach.
−2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may cast it if it’s a creature spell.

Teyo, the Shieldmage

You have hexproof. (You can’t be the target of spells or abilities your opponents control.)
−2: Create a 0/3 white Wall creature token with defender.

Narset, Parter of Veils

Each opponent can’t draw more than one card each turn.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.