Captain Sisay

: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library.

Narset, Parter of Veils

Each opponent can’t draw more than one card each turn.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Kasmina, Enigmatic Mentor

Spells your opponents cast that target a creature or planeswalker you control cost more to cast.
−2: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.

Vivien, Champion of the Wilds

You may cast creature spells as though they had flash.
+1: Until your next turn, up to one target creature gains vigilance and reach.
−2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may look at that card and you may cast it if it’s a creature spell.

Kaya, Bane of the Dead

Your opponents and permanents your opponents control with hexproof can be the targets of spells and abilities you control as though they didn’t have hexproof.
−3: Exile target creature.

Calix, Destiny’s Hand

+1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
−3: Exile target creature or enchantment you don’t control until target enchantment you control leaves the battlefield.
−7: Return all enchantment cards from your graveyard to the battlefield.

Klothys, God of Destiny

Indestructible
As long as your devotion to red and green is less than seven, Klothys isn’t a creature.
At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add or . Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.

Calix, Destiny’s Hand

+1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
−3: Exile target creature or enchantment you don’t control until target enchantment you control leaves the battlefield.
−7: Return all enchantment cards from your graveyard to the battlefield.

Relentless Pursuit

Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.

Klothys, God of Destiny

Indestructible
As long as your devotion to red and green is less than seven, Klothys isn’t a creature.
At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add or . Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.

Alseid of Life’s Bounty

Lifelink
, Sacrifice Alseid of Life’s Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.

Klothys, God of Destiny

Indestructible
As long as your devotion to red and green is less than seven, Klothys isn’t a creature.
At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add or . Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.

Calix, Destiny’s Hand

+1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
−3: Exile target creature or enchantment you don’t control until target enchantment you control leaves the battlefield.
−7: Return all enchantment cards from your graveyard to the battlefield.

Alseid of Life’s Bounty

Lifelink
, Sacrifice Alseid of Life’s Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.

Teyo, the Shieldmage

You have hexproof. (You can’t be the target of spells or abilities your opponents control.)
−2: Create a 0/3 white Wall creature token with defender.

Ancestral Mask

Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.

Silkweaver Elite

Reach (This creature can block creatures with flying.)
Revolt — When Silkweaver Elite enters the battlefield, if a permanent you controlled left the battlefield this turn, draw a card.

Healing Grace

Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.

Negate

Counter target noncreature spell.

Beneath the Sands

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Cycling (, Discard this card: Draw a card.)

Cast Out

Flash
When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.
Cycling (, Discard this card: Draw a card.)