Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can’t be blocked except by two or more creatures.)
Artista: Magali Villeneuve
Wind Strider
Flash
Flying
Slash of Talons
Slash of Talons deals 2 damage to target attacking or blocking creature.
Citywatch Sphinx
Flying
When Citywatch Sphinx dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Academy Journeymage
This spell costs less to cast if you control a Wizard.
When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner’s hand.
Silvergill Adept
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay .
When Silvergill Adept enters the battlefield, draw a card.
Fae of Wishes // Granted
Belle of the Brawl
Menace (This creature can’t be blocked except by two or more creatures.)
Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn.
Fae of Wishes // Granted
Fae of Wishes // Granted
Vraska, Golgari Queen
+2: You may sacrifice another permanent. If you do, you gain 1 life and draw a card.
−3: Destroy target nonland permanent with converted mana cost 3 or less.
−9: You get an emblem with “Whenever a creature you control deals combat damage to a player, that player loses the game.”
Stromkirk Occultist
Trample
Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Negate
Counter target noncreature spell.
Negate
Counter target noncreature spell.
Chandra, Flame’s Fury
+1: Chandra, Flame’s Fury deals 2 damage to any target.
−2: Chandra, Flame’s Fury deals 4 damage to target creature and 2 damage to that creature’s controller.
−8: Chandra, Flame’s Fury deals 10 damage to target player and each creature that player controls.
Serra’s Guardian
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Vigilance (Attacking doesn’t cause this creature to tap.)
Other creatures you control have vigilance.
Vivien, Champion of the Wilds
You may cast creature spells as though they had flash.
+1: Until your next turn, up to one target creature gains vigilance and reach.
−2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may look at that card and you may cast it if it’s a creature spell.
Teyo, the Shieldmage
You have hexproof. (You can’t be the target of spells or abilities your opponents control.)
−2: Create a 0/3 white Wall creature token with defender.
Narset, Parter of Veils
Each opponent can’t draw more than one card each turn.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Weather the Storm
You gain 3 life.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Serra the Benevolent
+2: Creatures you control with flying get +1/+1 until end of turn.
−3: Create a 4/4 white Angel creature token with flying and vigilance.
−6: You get an emblem with “If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.”
Glacial Revelation
Reveal the top six cards of your library. You may put any number of snow permanent cards from among them into your hand. Put the rest into your graveyard.
Serra the Benevolent // Serra the Benevolent
Serra the Benevolent Emblem
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Vivien, Champion of the Wilds
You may cast creature spells as though they had flash.
+1: Until your next turn, up to one target creature gains vigilance and reach.
−2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may look at that card and you may cast it if it’s a creature spell.