Caves of Chaos Adventurer

Trample
When Caves of Chaos Adventurer enters, you take the initiative.
Whenever Caves of Chaos Adventurer attacks, exile the top card of your library. If you’ve completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn.

Academy Loremaster

At the beginning of each player’s draw step, that player may draw an additional card. If they do, spells they cast this turn cost more to cast.

Academy Loremaster

At the beginning of each player’s draw step, that player may draw an additional card. If they do, spells they cast this turn cost more to cast.

Academy Loremaster

At the beginning of each player’s draw step, that player may draw an additional card. If they do, spells they cast this turn cost more to cast.

Academy Loremaster

At the beginning of each player’s draw step, that player may draw an additional card. If they do, spells they cast this turn cost more to cast.

Academy Loremaster

At the beginning of each player’s draw step, that player may draw an additional card. If they do, spells they cast this turn cost more to cast.

Icewind Stalwart

Protection Fighting Style — When Icewind Stalwart enters, exile up to one target non-Warrior creature you control, then return it to the battlefield under its owner’s control.

Caves of Chaos Adventurer

Trample
When Caves of Chaos Adventurer enters, you take the initiative.
Whenever Caves of Chaos Adventurer attacks, exile the top card of your library. If you’ve completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn.

Icewind Stalwart

Protection Fighting Style — When Icewind Stalwart enters, exile up to one target non-Warrior creature you control, then return it to the battlefield under its owner’s control.

Caves of Chaos Adventurer

Trample
When Caves of Chaos Adventurer enters, you take the initiative.
Whenever Caves of Chaos Adventurer attacks, exile the top card of your library. If you’ve completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn.

Caves of Chaos Adventurer

Trample
When Caves of Chaos Adventurer enters, you take the initiative.
Whenever Caves of Chaos Adventurer attacks, exile the top card of your library. If you’ve completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn.

A-Psionic Snoop

Flash
When Psionic Snoop enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

Psionic Snoop

Flash
When Psionic Snoop enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

Ranger’s Longbow

Equipped creature gets +2/+1 and has reach.
Equip (: Attach to target creature you control. Equip only as a sorcery.)