The Brute

Enchant creature
Enchanted creature gets +1/+0.
: Regenerate enchanted creature.

Balance

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

Phantasmal Forces

Flying
At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay .

Howling Mine

At the beginning of each player’s draw step, if Howling Mine is untapped, that player draws an additional card.

Island Sanctuary

If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can’t be attacked except by creatures with flying and/or islandwalk.

Fear

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has fear. (It can’t be blocked except by artifact creatures and/or black creatures.)

Crusade

White creatures get +1/+1.

Sleight of Mind

Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change “target black spell” to “target blue spell.” This effect lasts indefinitely.)

Piety

Blocking creatures get +0/+3 until end of turn.

Island Sanctuary

If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can’t be attacked except by creatures with flying and/or islandwalk.

Sleight of Mind

Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change “target black spell” to “target blue spell.” This effect lasts indefinitely.)

Jump

Target creature gains flying until end of turn.

Eye for an Eye

The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source’s controller.

Eye for an Eye

The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source’s controller.

Howling Mine

At the beginning of each player’s draw step, if Howling Mine is untapped, that player draws an additional card.

Piety

Blocking creatures get +0/+3 until end of turn.

Seeker

Enchant creature
Enchanted creature can’t be blocked except by artifact creatures and/or white creatures.

Fear

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has fear. (It can’t be blocked except by artifact creatures and/or black creatures.)

Jump

Target creature gains flying until end of turn.

Seeker

Enchant creature
Enchanted creature can’t be blocked except by artifact creatures and/or white creatures.

Thoughtlace

Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)

Balance

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.