Enchant creature
Enchanted creature gets +1/+0.
: Regenerate enchanted creature.
Artista: Mark Poole
Island
(: Add .)
Balance
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Phantasmal Forces
Flying
At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay .
Howling Mine
At the beginning of each player’s draw step, if Howling Mine is untapped, that player draws an additional card.
Island Sanctuary
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can’t be attacked except by creatures with flying and/or islandwalk.
Fear
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has fear. (It can’t be blocked except by artifact creatures and/or black creatures.)
Crusade
White creatures get +1/+1.
Island
(: Add .)
Sleight of Mind
Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change “target black spell” to “target blue spell.” This effect lasts indefinitely.)
Piety
Blocking creatures get +0/+3 until end of turn.
Island Sanctuary
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can’t be attacked except by creatures with flying and/or islandwalk.
Sleight of Mind
Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change “target black spell” to “target blue spell.” This effect lasts indefinitely.)
Jump
Target creature gains flying until end of turn.
Eye for an Eye
The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source’s controller.
Death Ward
Regenerate target creature.
Eye for an Eye
The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source’s controller.
Howling Mine
At the beginning of each player’s draw step, if Howling Mine is untapped, that player draws an additional card.
Piety
Blocking creatures get +0/+3 until end of turn.
Seeker
Enchant creature
Enchanted creature can’t be blocked except by artifact creatures and/or white creatures.
Fear
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has fear. (It can’t be blocked except by artifact creatures and/or black creatures.)
Jump
Target creature gains flying until end of turn.
Seeker
Enchant creature
Enchanted creature can’t be blocked except by artifact creatures and/or white creatures.
Thoughtlace
Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)
Balance
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.