Stonecoil Serpent

Reach, trample, protection from multicolored
Stonecoil Serpent enters the battlefield with X +1/+1 counters on it.

Stonecoil Serpent

Reach, trample, protection from multicolored
Stonecoil Serpent enters the battlefield with X +1/+1 counters on it.

Return to Nature

Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.

Stonecoil Serpent

Reach, trample, protection from multicolored
Stonecoil Serpent enters the battlefield with X +1/+1 counters on it.

Stonecoil Serpent

Reach, trample, protection from multicolored
Stonecoil Serpent enters the battlefield with X +1/+1 counters on it.

Fury Storm

When you cast this spell, copy it for each time you’ve cast your commander from the command zone this game. You may choose new targets for the copies.
Copy target instant or sorcery spell. You may choose new targets for the copy.

Skull Storm

When you cast this spell, copy it for each time you’ve cast your commander from the command zone this game.
Each opponent sacrifices a creature. Each opponent who can’t loses half their life, rounded up.

Echo Storm

When you cast this spell, copy it for each time you’ve cast your commander from the command zone this game. You may choose new targets for the copies.
Create a token that’s a copy of target artifact.

Empyrial Storm

When you cast this spell, copy it for each time you’ve cast your commander from the command zone this game.
Create a 4/4 white Angel creature token with flying.

Genesis Storm

When you cast this spell, copy it for each time you’ve cast your commander from the command zone this game.
Reveal cards from the top of your library until you reveal a nonland permanent card. You may put that card onto the battlefield. Then put all cards revealed this way that weren’t put onto the battlefield on the bottom of your library in a random order.

Skull Storm

When you cast this spell, copy it for each time you’ve cast your commander from the command zone this game.
Each opponent sacrifices a creature. Each opponent who can’t loses half their life, rounded up.

Empyrial Storm

When you cast this spell, copy it for each time you’ve cast your commander from the command zone this game.
Create a 4/4 white Angel creature token with flying.

Genesis Storm

When you cast this spell, copy it for each time you’ve cast your commander from the command zone this game.
Reveal cards from the top of your library until you reveal a nonland permanent card. You may put that card onto the battlefield. Then put all cards revealed this way that weren’t put onto the battlefield on the bottom of your library in a random order.

Echo Storm

When you cast this spell, copy it for each time you’ve cast your commander from the command zone this game. You may choose new targets for the copies.
Create a token that’s a copy of target artifact.

Fury Storm

When you cast this spell, copy it for each time you’ve cast your commander from the command zone this game. You may choose new targets for the copies.
Copy target instant or sorcery spell. You may choose new targets for the copy.

Desecrated Tomb

Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.