Enchant land
Enchanted land has “At the beginning of your upkeep, you may pay . If you do, you gain 1 life.”
Artista: Mark Poole
Phantasmal Forces
Flying
At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay .
Island
(: Add .)
Crusade
White creatures get +1/+1.
Island
(: Add .)
Island
(: Add .)
Ancestral Recall
Target player draws three cards.
Thoughtlace
Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)
Sleight of Mind
Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change “target black spell” to “target blue spell.” This effect lasts indefinitely.)
Island
(: Add .)
Phantasmal Forces
Flying
At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay .
Thoughtlace
Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)
Natural Selection
Look at the top three cards of target player’s library, then put them back in any order. You may have that player shuffle their library.
Fear
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has fear. (It can’t be blocked except by artifact creatures and/or black creatures.)
Howling Mine
At the beginning of each player’s draw step, if Howling Mine is untapped, that player draws an additional card.
Birds of Paradise
Flying
: Add one mana of any color.
Burrowing
Enchant creature
Enchanted creature has mountainwalk. (It can’t be blocked as long as defending player controls a Mountain.)
Howl from Beyond
Target creature gets +X/+0 until end of turn.
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .
Farmstead
Enchant land
Enchanted land has “At the beginning of your upkeep, you may pay . If you do, you gain 1 life.”
Ancestral Recall
Target player draws three cards.
Island Sanctuary
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can’t be attacked except by creatures with flying and/or islandwalk.
Simulacrum
You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.
Island
(: Add .)
Kudzu
Enchant land
When enchanted land becomes tapped, destroy it. That land’s controller may attach Kudzu to a land of their choice.