Wild Growth

Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .

Island Sanctuary

If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can’t be attacked except by creatures with flying and/or islandwalk.

Kudzu

Enchant land
When enchanted land becomes tapped, destroy it. That land’s controller may attach Kudzu to a land of their choice.

Balance

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

Simulacrum

You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.

Crusade

White creatures get +1/+1.

Wild Growth

Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .

Thoughtlace

Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)

Farmstead

Enchant land
Enchanted land has “At the beginning of your upkeep, you may pay . If you do, you gain 1 life.”

Wild Growth

Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .

Island Sanctuary

If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can’t be attacked except by creatures with flying and/or islandwalk.

Kudzu

Enchant land
When enchanted land becomes tapped, destroy it. That land’s controller may attach Kudzu to a land of their choice.

Simulacrum

You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.

Crusade

White creatures get +1/+1.

Fastbond

You may play any number of lands on each of your turns.
Whenever you play a land, if it wasn’t the first land you played this turn, Fastbond deals 1 damage to you.

Jump

Target creature gains flying until end of turn.

Balance

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

Sleight of Mind

Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change “target black spell” to “target blue spell.” This effect lasts indefinitely.)