Fastbond

You may play any number of lands on each of your turns.
Whenever you play a land, if it wasn’t the first land you played this turn, Fastbond deals 1 damage to you.

Crusade

White creatures get +1/+1.

Thoughtlace

Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)

Jump

Target creature gains flying until end of turn.

Kudzu

Enchant land
When enchanted land becomes tapped, destroy it. That land’s controller may attach Kudzu to a land of their choice.

Phantasmal Forces

Flying
At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay .

Burrowing

Enchant creature
Enchanted creature has mountainwalk. (It can’t be blocked as long as defending player controls a Mountain.)

Balance

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

Fear

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature has fear. (It can’t be blocked except by artifact creatures and/or black creatures.)

Howling Mine

At the beginning of each player’s draw step, if Howling Mine is untapped, that player draws an additional card.

Simulacrum

You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.

Seeker

Enchant creature
Enchanted creature can’t be blocked except by artifact creatures and/or white creatures.

Akron Legionnaire

Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can’t attack.

Marhault Elsdragon

Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

Unholy Citadel

Black legendary creatures you control have “bands with other legendary creatures.” (Any legendary creatures can attack in a band as long as at least one has “bands with other legendary creatures.” Bands are blocked as a group. If at least two legendary creatures you control, one of which has “bands with other legendary creatures,” are blocking or being blocked by the same creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)

Cathedral of Serra

White legendary creatures you control have “bands with other legendary creatures.” (Any legendary creatures can attack in a band as long as at least one has “bands with other legendary creatures.” Bands are blocked as a group. If at least two legendary creatures you control, one of which has “bands with other legendary creatures,” are blocking or being blocked by the same creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)

Stangg

When Stangg enters, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield.

Bronze Horse

Trample
As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.